Jump to content

Recommended Posts

I have some custom sounds defined in description.ext file. Is it possible to fade them out via trigger?

For example, I have a custom wind sound that plays in the background but I want to fade it out (mute it) when inside the building. I tried it via trigger with fadeSound but that fades ALL the sounds (including walking, gun fire, etc.), I just want to fade a specific sound.

Share this post


Link to post
Share on other sites

Is it even possible or do I need to define background sounds in another way?

Share this post


Link to post
Share on other sites

That won't work. I have a custom wind sound defined as cfgsound, and background ambient music defined as cfgmusic. They are playing simultaneously. FadeMusic will fade both of them if I define the wind sound as cfgmusic.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×