warlord554 2065 Posted July 23, 2017 Trying to rotate a helo door gun turret physically in the p3d model (not using the turret config entry). When I do the "viewgunner, muzzle" memory points do not align properly with the model. The other points (rotation axis's, etc) do just fine as the gun animates correctly. My question is why? Why must helo door gun turrets face forward by default? Is there a way around this? I have asked many known modders/groups on these forums with little response Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 23, 2017 29 minutes ago, warlord554 said: Why must helo door gun turrets face forward by default? All turrets must face forward in the model by default. It's not an issue unique to helicopters Presumably simulation is done relative to the vehicle's heading Share this post Link to post Share on other sites