Jump to content

Add/unlock another editing area for Zeus?

Recommended Posts

After dicking around with a friend in Zeus, each spawning our own men and sending them off to do battle against each other, it seemed to me like it would be possble to essentially create an RTS within Arma 3. So I'm tinkering around in the Editor trying my hand at creating a bit of a zeus vs zeus mission. From a few tutorials and just poking things with a stick, I'm slowly figuring things out.


I've currently got it set up so you start at an outpost, and are able to spawn things inside the editing area, which is good. Also, the resources is working, and spawning men reduces your resources etc. However, I'm trying to add another editing zone that you would essentially 'capture' from the enemy that would already be placed there in the editor, so once they're all dead, you have another zone you can spawn things in. Like an FOB.


But I can't figure out how to set this up. I've been trying to figure this out, and I can't find anything about it. YouTube searching only brought up how to create an editing area, which I already have, but don't go on to making more. I've played around, adding lots of different things, syncing them in various styles, and I haven't been able to wing it thus far. I eventually stumbled across Sector Control, which is sort of half of what I'm after (capturing areas), but leaving it at that.

Share this post

Link to post
Share on other sites

Yes, there is:




When looking for certain commands you can either go to THIS page or use a text editor with the autocompletion enabled for sqf and type in words that match what you want to do (zeus is called curator in sqf). There are also pages for the whole zeus system: https://community.bistudio.com/wiki/Arma_3_Curator


Can't provide more links atm, the BIS server hamster seems to have died.

  • Like 1

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now