NebelRA 2 Posted July 11, 2017 Support Helicopters copilots With the gamemode set to Support, and everything synced the Helicopters get a co-pilot. So when i make my own missions, set it to Support and want to use an AH-64 to crush the opponent, i can't have my friend in the co-pilot seat as my gunner. The problem is the Support module seems to spawn a, UNIT in the gunners seat. I tried removing him with {deleteVehicle _x} forEach crew JEF_1; (JEF_1 being the variable name) This does delete the crew, but leaves the co-pilot seat "unseatable" - You cannot enter as the gunner, somehow it still takes up the seat. Is there anyway to disable this? Thank you in advance, from a newbie guy, trying to make shit happen and failing at the moment. Share this post Link to post Share on other sites
fn_Quiksilver 1633 Posted July 11, 2017 probably something like: <vehicle> lockTurret [[0],FALSE]; Share this post Link to post Share on other sites
NebelRA 2 Posted July 16, 2017 JEF_1 lockturrent [[0], false] works fine. Sadly it is not the only problem, trying to unlock the turrent in the Support mode... Share this post Link to post Share on other sites