Jump to content
bmb

[BUG] Flares don't work

Recommended Posts

I've been wanting to make a night mission without NV goggles for a while now. Unfortunately it's basically impossible because the flares are bugged out. The scripted flare used for singleplayer is the only one that works. The ones you can launch from your mortar or grenade launcher attachments are useless. They give off virtually no light whatsoever. And the burn time for the mortar launched one is wrong. The flare goes out before it ignites. It seems to be simply that the burn timer starts when the flare is launched, but the flare itself only ignites at a certain altitude after some time. So it burns for a second, or never appears at all, depending on how long it took to reach the altitude. It also ignites so high up that even if the light issue was fixed you still wouldn't benefit before it burned out. So making a support unit for calling in flares on demand is impossible. Please fix.

 

To sum up:

  • Flares give off no light.
  • Flare burn timer starts when it is fired instead of when it ignites
  • Mortar flare ignites too high.
  • This affects ONLY GL and MORTAR flares. NOT the script flare.

 

P.S. The AI can't figure out how to fire their own flares if you give them some.

Share this post


Link to post
Share on other sites

Flares are only meant for signalling, they're not supposed to illuminate. I wish they weren't but it's intentional. :(

Share this post


Link to post
Share on other sites

The mortar ones are definitely illumination flares. They just don't work.

Share this post


Link to post
Share on other sites
16 minutes ago, bmb said:

The mortar ones are definitely illumination flares. They just don't work.

No I meant the developers said they are used for signalling. And the game manual agrees, IIRC.

  • Like 1

Share this post


Link to post
Share on other sites
57 minutes ago, bmb said:

The mortar ones are definitely illumination flares. They just don't work.

I guess if want ones that illuminate, you may have to consider using a script or an addon.

Share this post


Link to post
Share on other sites
3 minutes ago, R0adki11 said:

I guess if want ones that illuminate, you may have to consider using a script or an addon.

Name the addon. I'd much rather the flares that already are in the game just work.

Share this post


Link to post
Share on other sites
7 minutes ago, bmb said:

Name the addon. I'd much rather the flares that already are in the game just work.

Unfortunately i am not aware of an addon that will give you the effect your after. You will need to do a search.

 

Also @Greenfistalready said the flares are for signalling and not illumination as that is what the developers designed them to be like. So in all purposes they are working correctly.

 

Perhaps if you feel the flares are wrong in game, log a ticket on the Arma3 Feedback tracker - https://feedback.bistudio.com/project/view/1/

 

Share this post


Link to post
Share on other sites

Actually I know that blastcore fixes the amount of light. However it doesn't fix the mortar bugs.

 

If they were really for signaling, would the scripted flare illuminate properly? I don't buy that excuse at all. The scripted flare isn't at all flexible enough to be a proper support callin like the mortar. Unless you can whip up a script for that. I don't care to learn the ins and outs of arma scripting just to make something simple and straightforward work. It would be much better if the longstanding bug would just be fixed.

Share this post


Link to post
Share on other sites
19 minutes ago, bmb said:

The scripted flare isn't at all flexible enough to be a proper support callin like the mortar. Unless you can whip up a script for that. I don't care to learn the ins and outs of arma scripting just to make something simple and straightforward work. 

Making a mortar fire a shell, actually isn't that straightforward as is any addon making. The PvP maps that my groups use have a flare script, i will see if i can extract it.

 

Quote

It would be much better if the longstanding bug would just be fixed.

As previously stated its not a bug, it was a design choice by the developers. If you feel it is a bug, then please log a ticket so that the dev team can investigate.

Share this post


Link to post
Share on other sites

Your comprehension is lacking. The game already supports mortar launched flares as support callins. But they are bugged. I described the bug in detail in the OP and it's clear you didn't read it.

Share this post


Link to post
Share on other sites
6 minutes ago, bmb said:

Your comprehension is lacking. The game already supports mortar launched flares as support callins. But they are bugged. I described the bug in detail in the OP and it's clear you didn't read it.

I am sorry but flame-baiting comments will not get you anywhere on the forums. Especially when i have tried to help you and direct you to away to resolve your issue. 

 

And with that its best to close this thread.

 

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×