soldierman 16 Posted July 1, 2017 I have made a trench that is a vehicle with a FFV slot for a player. I am having trouble with AI not firing at the player inside the trench; they seem to spot it fine but wont engage with any weapon (even AT). My thinking is its probably some config value that i am missing. I have a fire geometry LOD with the cargo proxy in it in order for the player to be shot. Here is the config: class 16aa_Object_Trench_Dugin_Base: Car_F { class Sounds{}; side = 1; hasDriver = 0; transportSoldier = 1; destrType = "DestructNo"; editorCategory = "16aa_Eden_Category"; editorSubcategory = "16aa_Eden_Subcategory_Object_Trenches"; threat[] = {0.7, 1, 0.3}; cost = 1; ace_dragging_canDrag = 0; ace_dragging_dragDirection = 0; ace_dragging_canCarry = 0; class CargoTurret; class Turrets: Turrets { class CargoTurret_01: CargoTurret { gunnerAction = "passenger_flatground_4_vehicle_passenger_stand_1"; gunnerName = "Trench "; memoryPointsGetInGunner = "pos cargo"; memoryPointsGetInGunnerDir = "pos cargo dir"; proxyIndex = 1; forceHideGunner = 1; canHideGunner = 1; isPersonTurret = 1; LODTurnedIn = -1; LODTurnedOut = -1; outGunnerMayFire = 1; inGunnerMayFire = 1; allowLauncherIn = 0; allowLauncherOut = 1; }; }; }; class 16aa_Object_Trench_Dugin_Large: 16aa_Object_Trench_Dugin_Base { scope = 2; scopeCurator = 2; author = ECSTRING(common,LSR); displayName = "Trench Large (FFV)"; model = QPATHTOF(16aa_trench_dugin_large.p3d); armor = 10000; }; Thanks for any help in advance Share this post Link to post Share on other sites
x3kj 1247 Posted July 3, 2017 i dont think AI attempt to fire at turned in crew (no matter if visible or not). When it's also turned out and no bueno then i have no better answer. Maybe check the baseclasses for the parameter that defines if crew is vulnerable or not. I can't remember the exact parameter name. But iirc car baseclass should have this defined as "yes" already. Share this post Link to post Share on other sites