WormChickenWizard 0 Posted June 26, 2017 With Argo just coming out being how similar it is "under the hood" to Arma and the fact that included the scenario editor, I wondered if it would be possible to port scenario's from Arma 3 that didn't require mod support to Argo. So I picked Invade and Annex since it fit those prerequisites and so far its been successful. (more specifically, I based it off the ahoy world edit found here) Since there are some differences between Arma and Argo, I did make some changes to game-play.Those Changes Include: Since there are no explosives in game (not officially, yet they may still be in the CfgViewer), I added an ammo box with a custom script that essentially acts like a "Arm the Bomb" that only the explosive specialists can do. Blufor Units and Vehicles have been changed from NATO to clouds and all Opfor and Independent units and vehicles have been changed to the flames faction. Some side missions have been removed (due to being completely broke/not making sense with argo assets) and others underwent minimal change. One thing I would like to mention is I am not an active player of Invade and Annex on Arma. If something seems out of place or is broken that I might have overlooked or even ideas to improve it, please comment it, I can take constructive criticism. Oh, BTW I need to replace the radio tower CAS with something else, I was thinking constant reinforcements as enemy units are killed while the tower is active, what do you guys think? Also I am just a porter, the real credit deserves to go to the original Authors, Rarek and Quiksilver, as well as Ahoy World for their edit. (This has also been approved by them) You can download version 1.1 here. (If you decide to make a dedicated server of this, please comment it below as i'd like to play on it ) Here some examples of some changes that I am doing in order for it to play well: Bomb defuse script since Argo doesn't support explosives Share this post Link to post Share on other sites
R0adki11 3949 Posted June 26, 2017 4 minutes ago, WormChickenWizard said: Also I am just a porter, the real credit deserves to go to the original Authors, Rarek and Quiksilver, as well as Ahoy World for their edit. Have you asked permission to port it to Argo? Share this post Link to post Share on other sites
WormChickenWizard 0 Posted June 26, 2017 1 minute ago, R0adki11 said: Have you asked permission to port it to Argo? No, I haven't. I just assumed it was okay. Probably a good idea to do so and will do so. Share this post Link to post Share on other sites
R0adki11 3949 Posted June 26, 2017 2 minutes ago, WormChickenWizard said: No, I haven't. I just assumed it was okay. Probably a good idea to do so and will do so. Its normally best practice to ask permission before porting a mission, editing addon etc. Its how this community works. Share this post Link to post Share on other sites
WormChickenWizard 0 Posted June 30, 2017 Version 1.0 has been posted for download! It still has some issues that I need to iron out and features that might need to be tweaked. Otherwise its playable at this point. Its also been approved by the original developer of I&A (Quiksilver) so everthings good for release. Share this post Link to post Share on other sites
WormChickenWizard 0 Posted July 7, 2017 ChangeLog 1.1: implemented: dynamic group framework (Hit u to bring it up) implemented: reinforcements to AO as groups are killed off disabled: minefield around radioTower (ai were constantly running into it) updated: side mission rewards fixed some minor bugs and possibly introduced some still not all features have been redesigned for argo so like i've said previously, please report them. Download here Share this post Link to post Share on other sites