sowens 71 Posted June 23, 2017 The following script is throwing a random error, sometimes. if ( (count (allPlayers - entities "HeadlessClient_F") >= (4 / GRLIB_csat_aggressivity) )) && ([] call F_opforCap < GRLIB_battlegroup_cap) && (combat_readiness >= 70) && (diag_fps > 15.0)) then { [] spawn spawn_battlegroup; }; It does not throw an error at game launch. I am not sure what I have wrong here. Any suggestions? I know I am missing something but I just not sure if its syntax or something else. 15:00:38 Error in expression <Players - entities "HeadlessClient_F") )> 15:00:38 Error position: <> 15:00:38 Error Missing ) 15:00:38 Error in expression <Players - entities "HeadlessClient_F") )> 15:00:38 Error position: <> 15:00:38 Error Missing ) Share this post Link to post Share on other sites
jshock 513 Posted June 23, 2017 When in doubt, spread it out: private _playerCnt = ((count (allPlayers - entities "HeadlessClient_F")) >= (4 / GRLIB_csat_aggressivity)); private _cap = [] call F_opforCap < GRLIB_battlegroup_cap; private _readiness = combat_readiness >= 70; private _fps = diag_fps > 15.0; if (_playerCnt && _cap && _readiness && _fps) then { [] spawn spawn_battlegroup; }; You were missing a parenthesis in the ocean of parentheses that you were using. The above is just a bit cleaner. Share this post Link to post Share on other sites
sowens 71 Posted June 23, 2017 lol...I thought I accounted for them all. Thanks! Share this post Link to post Share on other sites
sowens 71 Posted June 23, 2017 Same generic error popping up. It still works, as it did before but that error is still there. Not sure why. Going to have to dig deeper. Thanks for the help though. Share this post Link to post Share on other sites
jshock 513 Posted June 23, 2017 Hm, try this instead: private _playerCnt = count (allPlayers select { !(_x in (entities "HeadlessClient_F")) }); private _inThreshold = 4 / GRLIB_csat_aggressivity; private _cap = [] call F_opforCap < GRLIB_battlegroup_cap; private _readiness = combat_readiness >= 70; private _fps = diag_fps > 15.0; if (_inThreshold && _cap && _readiness && _fps) then { [] spawn spawn_battlegroup; }; OR: private _playerCnt = count (allPlayers select { !(typeOf _x isEqualTo "HeadlessClient_F")) }); private _inThreshold = 4 / GRLIB_csat_aggressivity; private _cap = [] call F_opforCap < GRLIB_battlegroup_cap; private _readiness = combat_readiness >= 70; private _fps = diag_fps > 15.0; if (_inThreshold && _cap && _readiness && _fps) then { [] spawn spawn_battlegroup; }; Share this post Link to post Share on other sites
sowens 71 Posted June 24, 2017 Thanks bud, I will give it a go. Still learning but appreciate the examples. Share this post Link to post Share on other sites