simcardo 792 Posted June 20, 2017 Ok, so i have tried searching for this but i couldn't find anything so i made this topic. Is there anyway to set textures for the "clan" slot (other than using squad xml etc) for AI units, something similar to BIS_fnc_setUnitInsignia, but for the clan slot on the right arm instead of insignia slot on the left? i've tried using hiddenselections but nothing appears on the unit model = "\A3\Characters_F\BLUFOR\b_soldier_03.p3d"; hiddenSelections[] = {"Camo", "clan", "insignia"}; hiddenSelectionsTextures[] = {"\simc_baf\BLUFOR\Data\clothing3_ddpm_co.paa", "simc_baf\data\DZFlash3.paa", "simc_patchen\data\16air_2"}; Share this post Link to post Share on other sites