D3F3CT3D 25 Posted June 18, 2017 recently it started having these bugs / terrain glitches? config.cpp - https://pastebin.com/B5unxRcr project_packing - https://pastebin.com/taXeKPB5 binlog https://pastebin.com/dW09aznR Share this post Link to post Share on other sites
W4lly63 82 Posted June 18, 2017 Did you use terrain processor or did you modify HF re-imported into L3DT? Apart from this problem....... 10m / px sat mask resolution /4096px it seems a bit poor for 40000m terrain size... 1m / px would be perfect ...... I understand that doing 40000px of sat is hard and not funny.. my sat img is 32000 divided into 4 parts by 16000 ... I took 2 months to edit them with photoshop and gimp :-) Share this post Link to post Share on other sites