HerpDerp69 0 Posted June 13, 2017 I have a unit that a want to loop the briefing animation, how can I make it so he can still go into combat? thanks Share this post Link to post Share on other sites
Tschuuut 6 Posted June 19, 2017 You can check wether an enemy unit is near and then stop the animation. I dont think that there is another simple way to do it. Should it only attack players or players and bots? Share this post Link to post Share on other sites
pierremgi 4889 Posted June 19, 2017 https://community.bistudio.com/wiki/BIS_fnc_ambientAnim Share this post Link to post Share on other sites