ALPHIVE 14 Posted June 9, 2017 Hi everybody ! I wanted to ask you about a simple thing but i didnt found the answer yet :/ I want that when a player (any faction) come into a trigger name "speech1", the player can hear the sound BUT not all players. Ohters players will need to come too into this area to hear this Is there a way to do this ? Thank you guys ;) Share this post Link to post Share on other sites
ALPHIVE 14 Posted June 9, 2017 No one can help me ? Share this post Link to post Share on other sites
djotacon 190 Posted June 9, 2017 I think this post has a solution: I suggest for next time use the forum engine search and find the command "play". Share this post Link to post Share on other sites
bullkanox 5 Posted June 9, 2017 Search on arma 3 wiki say3d and playsound3dEnviado desde mi SM-G935F mediante Tapatalk Share this post Link to post Share on other sites
phatpuke 16 Posted June 9, 2017 from the start or 'where ever the sound is' ? Share this post Link to post Share on other sites
bullkanox 5 Posted June 9, 2017 In the trigger on activation condition put blu_f and put sound script on activation, only blu_f detect the sound.Enviado desde mi SM-G935F mediante Tapatalk Share this post Link to post Share on other sites
ALPHIVE 14 Posted June 9, 2017 Thank you guys for your help ! :D Share this post Link to post Share on other sites
bullkanox 5 Posted June 9, 2017 is solved? ?Enviado desde mi SM-G935F mediante Tapatalk Share this post Link to post Share on other sites
ALPHIVE 14 Posted June 9, 2017 I passed through unit_ say3D "soundname", normally its ok ;) 1 Share this post Link to post Share on other sites