Cryptdik 5 Posted June 6, 2017 In the case that I'm using mods (in this case IFA3) how can I make it so that your ZEUS will only allow units from that mod? So that if I'm using IFA3 to make a ww2 mission you can only make ww2 units. Share this post Link to post Share on other sites
crewt 31 Posted June 6, 2017 Check out the Zeus manual. myCurator addCuratorAddons ["A3_Armor_F_AMV","A3_Armor_F_Panther"]; myCurator removeCuratorAddons ["A3_Soft_F_MRAP_01"]; Share this post Link to post Share on other sites
7erra 629 Posted June 6, 2017 There are some moduls ingame: I have never used them before but maybe you can workt it out. The "Manage Addons" module seems promising. I guess it is the function that @crewt proposed. Share this post Link to post Share on other sites
Cryptdik 5 Posted June 8, 2017 On 6/6/2017 at 7:14 AM, crewt said: Check out the Zeus manual. myCurator addCuratorAddons ["A3_Armor_F_AMV","A3_Armor_F_Panther"]; myCurator removeCuratorAddons ["A3_Soft_F_MRAP_01"]; Hmm I've looked through that already, but didn't come up with those commands. Those will help a lot, but how would I disable all of the base ARMA stuff so that you can only spawn stuff from that mod? IFA3 in this case. Is there a way to perhaps disable everything for spawning and then use myCurator addCuratorAddons ["A3_Armor_F_AMV","A3_Armor_F_Panther"]; to make it so you can only use specific units/vehicles that I add to the curator addons, so if you're simply playing as one side I can dictate some infantry and vehicle units to be able to create? Share this post Link to post Share on other sites
crewt 31 Posted June 8, 2017 Yes that's the point. Create a Zeus that is not capable to create content. Afterwards add the add-ons you need and you are good. Share this post Link to post Share on other sites
7erra 629 Posted June 8, 2017 removeAllCuratorAddons and then addCuratorAddons Share this post Link to post Share on other sites