soldierman 16 Posted June 3, 2017 I am trying to make a custom tripwire trigger but the coordinates i am using don't seem to be matching up with the direction you need to be in game to activate the mine. I have put 2 memory points in my model for the start and end of the tripwire; i then used selectionPosition to get the coordinates of these memory points. I used the results of selectionPosition as the mineWireStart and mineWireEnd in the trigger. However in game when i walk across the tripwire of my mine it doesn't activate it; the only way for it to explode is to walk at it 90 degrees to the actual tripwire. Is there any translation i need to between the selectionPosition results and the mineWire arrays? Here is the config for the trigger: class CfgMineTriggers { class WireTrigger; class 16aa_MineTrigger_Arty_Tripwire: WireTrigger { mineTriggerRange = 1; mineWireStart[] = {0.49, 0.68, 0.05}; mineWireEnd[] = {-1.12, 0.68, 0.05}; }; }; Thanks in advance Share this post Link to post Share on other sites
Quver 2 Posted May 11, 2020 Even though this is an old post, it might help someone still. mineWireStart and mineWireEnd are in [X, Z, Y] format, not: [X, Y, Z]. Regards, Walthzer 1 1 Share this post Link to post Share on other sites