1para{god-father} 105 Posted May 26, 2017 Hi, I am really having issues with my ground textures being to Bright, i am trying to get back into terrain and fix my old map but cannot get the ground textures to look nice anymore. I am using the standard BIS texture, so i presume it is my config that is causing the issue, as they are just Soooo bright ! My Config:- https://pastebin.com/PWeBQpbb How it did look ! looks now ......... errr sh** Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 27, 2017 Bis has changed a lot on his textures when they released Apex. They have darkened them, and changed the values in the rvmats, now depends what is all defined in your config? example in the config this was new: //NEW SATELLITE VS DETAIL TEXTURE BLENDING SETUP /// maximal darkening coef for blending of satellite map and detail map on terrain (default = 0.0f, no darkening = 1.0f) terrainBlendMaxDarkenCoef = "1.0"; /// maximal brightening coef for blending of satellite map and detail map on terrain (default = 1.0f, no brightening = 0.0f) terrainBlendMaxBrightenCoef = "1.0"; mapDrawingBrightnessModifier = 1.5; Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 27, 2017 Many thanks for the reply ! Yep looks like they changed a lot - I had updated all the textures with there own as they where darker , and i have darkened my Sat mask as well, and added I did have a play with it as i had added :- terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f"; But was not sure which way to go to darken them down it just takes so Dam long to repack it all each time + 1 hour to just make a config change to see what it looks like in game starting to remember why I gave all this up :( Share this post Link to post Share on other sites
Cype_Revenge 651 Posted May 27, 2017 here is some help what all the settings are: https://community.bistudio.com/wiki/CfgWorlds_Config_Reference check out the tonemapMethod = ?; under class HDRNewPars 1 Share this post Link to post Share on other sites
RoF 241 Posted May 27, 2017 1 hour ago, 1para{god-father} said: Many thanks for the reply ! Yep looks like they changed a lot - I had updated all the textures with there own as they where darker , and i have darkened my Sat mask as well, and added I did have a play with it as i had added :- terrainBlendMaxDarkenCoef = "0.85f"; terrainBlendMaxBrightenCoef = "0.15f"; But was not sure which way to go to darken them down it just takes so Dam long to repack it all each time + 1 hour to just make a config change to see what it looks like in game starting to remember why I gave all this up :( Move your config to its own pbo, then it only takes a second to pack it! 1 Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 27, 2017 30 minutes ago, RoF said: Move your config to its own pbo, then it only takes a second to pack it! yep thanks just doing that now , will save me a LOT of time !!!!! Share this post Link to post Share on other sites
1para{god-father} 105 Posted May 27, 2017 i dont suppose there is a way to revert back to the old lighting system ? as just cannot get Ground texture to look dark green anymore :( Share this post Link to post Share on other sites