Belbo 462 Posted May 21, 2017 Hey guys, I'm trying to make the V44-X Blackfish start with both auto vectoring on and rotors at 90°. Has anyone got any idea how to pre set those settings via scripting commands? 1 Share this post Link to post Share on other sites
Midnighters 152 Posted May 22, 2017 chopperOne action ["autoHover", chopperOne]; example from biki. rotors are 90? 1 Share this post Link to post Share on other sites
Belbo 462 Posted May 22, 2017 Thank you! Rotors start at 75°. That's a bit of my problem (besides the fact that auto hovering has to be switched on for the rotors to be manually rotated... which... doesn't make much sense): If I turn on my motor using the thrust key it didn't do much before, because it wouldn't turn up thrust - now it does, with the continuous thrust. That means that starting the motor will result in your Blackfish leaping forward - unless of course I can bring myself to always rotate the rotors before switching the motor on or to use the turn motor on/off-key... I know, it's a bit gawky, but... well, if there's a scripted solution, why not use it - as a failsafe. ;) #edit: Ha! https://community.bistudio.com/wiki/Arma_3_Actions#VectoringUp #edit2: But, welp, it doesn't really work. The engine has to be on for it to work (which in itself isn't a problem...) but this way: (allUnits select 0) action [ "engineOn" ,_veh]; (allUnits select 0) action [ "VTOLVectoring" ,_veh]; (allUnits select 0) action [ "VectoringUp" ,_veh]; sleep 1; (allUnits select 0) action [ "engineOff" ,_veh]; the blackfish will again make a leap forward... 1 Share this post Link to post Share on other sites
Midnighters 152 Posted May 22, 2017 I'm not quite sure you can rotate the rotors at a certain angle. Unless of course BI has some tricky animation source that puts the rotors up and down and you can just use a less than one and greater than zero value vtol_1 animateSource["MyRotorSource",0.5]; //etc Share this post Link to post Share on other sites
Midnighters 152 Posted May 22, 2017 20 minutes ago, belbo said: Thank you! Rotors start at 75°. That's a bit of my problem (besides the fact that auto hovering has to be switched on for the rotors to be manually rotated... which... doesn't make much sense): If I turn on my motor using the thrust key it didn't do much before, because it wouldn't turn up thrust - now it does, with the continuous thrust. That means that starting the motor will result in your Blackfish leaping forward - unless of course I can bring myself to always rotate the rotors before switching the motor on or to use the turn motor on/off-key... I know, it's a bit gawky, but... well, if there's a scripted solution, why not use it - as a failsafe. ;) #edit: Ha! https://community.bistudio.com/wiki/Arma_3_Actions#VectoringUp #edit2: But, welp, it doesn't really work. The engine has to be on for it to work (which in itself isn't a problem...) but this way: (allUnits select 0) action [ "engineOn" ,_veh]; (allUnits select 0) action [ "VTOLVectoring" ,_veh]; (allUnits select 0) action [ "VectoringUp" ,_veh]; sleep 1; (allUnits select 0) action [ "engineOff" ,_veh]; the blackfish will again make a leap forward... Oooh! Sweet! Didn't realize this was possible, thanks for the share :D Share this post Link to post Share on other sites
Belbo 462 Posted May 22, 2017 Good idea! Theoretically _veh animate ["thrustVector",1]; should do exactly that... But it doesn't. It does nothing. #edit: although I've just noticed that the Blackfish always does this leap - at least on the USS Freedom... It seems to adjust it's height after turning on the engine, just as if it had been stuck in the model below beforehand. Share this post Link to post Share on other sites
Midnighters 152 Posted May 22, 2017 3 minutes ago, belbo said: Good idea! Theoretically _veh animate ["thrustVector",1]; should do exactly that... But it doesn't. It does nothing. Welp. I wouldn't think it'd do it for every animation. maybe try a different variant of animate? Like animateSource or Door? Or does animate detect differences between user and source animations? I've been able to rotate a lamp head (one of the flood lights) so it looks angled before via this method. Share this post Link to post Share on other sites
Belbo 462 Posted May 22, 2017 Yeah, I tried animateSource as well, to no avail. Share this post Link to post Share on other sites