korizarhd 11 Posted May 18, 2017 Hello guys, im currently searching for the new Jets Dlc wepaons class names, so far, that ones from the class names West,Indipendent,Opfor are missing. https://community.bistudio.com/wiki/Arma_3_CfgVehicles_WEST It says, theyve only got "3" Weapons: 1x magazine_Fighter01_Gun20mm_AA_x450 1x Laserbatteries 1x 240Rnd_CMFlare_Chaff_Magazine so indeed thats not all. Where can I find the missing class names? Would be very nice, if some one could help me. Greetings Share this post Link to post Share on other sites
Teuf 1 Posted May 19, 2017 { dataType="Object"; class PositionInfo { position[]={15512.274,26.013704,1083.4333}; angles[]={0,5.4597039,0}; }; side="Empty"; flags=4; class Attributes { textures="DarkGrey"; reportRemoteTargets=1; receiveRemoteTargets=1; reportOwnPosition=1; pylons=";;;;PylonMissile_Missile_BIM9X_x1;PylonMissile_Missile_BIM9X_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;PylonMissile_Missile_AMRAAM_D_INT_x1;"; }; id=229; type="B_Plane_Fighter_01_Stealth_F"; class CustomAttributes { class Attribute0 { property="ammoBox"; expression="[_this,_value] call bis_fnc_initAmmoBox;"; class Value { class data { class type { type[]= { "STRING" }; }; value="[[[[],[]],[[],[]],[[],[]],[[],[]]],true]"; }; }; }; class Attribute1 { property="VehicleCustomization"; expression="if (local _this) then {([_this] + _value) call (uinamespace getvariable 'bis_fnc_initVehicle');};"; class Value { class data { class type { type[]= { "ARRAY" }; }; class value { items=2; class Item0 { class data { class type { type[]= { "ARRAY" }; }; }; }; class Item1 { class data { class type { type[]= { "ARRAY" }; }; class value { items=8; class Item0 { class data { class type { type[]= { "STRING" }; }; value="wing_fold_l"; }; }; class Item1 { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; class Item2 { class data { class type { type[]= { "STRING" }; }; value="wing_fold_r"; }; }; class Item3 { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; class Item4 { class data { class type { type[]= { "STRING" }; }; value="wing_fold_cover_l"; }; }; class Item5 { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; class Item6 { class data { class type { type[]= { "STRING" }; }; value="wing_fold_cover_r"; }; }; class Item7 { class data { class type { type[]= { "SCALAR" }; }; value=1; }; }; }; }; }; }; }; }; }; nAttributes=2; }; }; The part I hightlighted in read may be what you're looking for....I can't get the it to retain the loadout after respawning though...it's maddening. 1 Share this post Link to post Share on other sites