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Helicopter gunners inaccurate

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Sorry if this has been posted before, I used the search first, but I did not necessarily catch any posts concerning this.

I do not know if this is an issue with v1.85, or maybe I am doing something wrong, but has anyone noticed that the helicopter gunner seems to forget how to aim?

With the FFAR, I know the AI uses the strategy of laying down a trail of fire that passes over the target, but recently it seems that they start this trail way too early, often wasting half their payload before the trail reaches the target.

Also, with side-mounted machine guns.... I made a mission with a squad of Russians standing on fairly level ground with a Blackhawk (with machine gun) given waypoints to circle around them. The Russian machine gunners opened fire just fine, but when the gunner on the chopper fired back, his shots were concentrated on a point on the ground next to the Russian.

I know that firing from a moving helicopter will not yield the highest accuracy, but the fire is very precise (using the scientific definition of the word) and consistantly inaccurate. I do remember the side-gunners being much more accurate before, so could this be an issue with v1.85?

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In 1.46 it is exactly the same, but sometime they will hit

I made a mission where 3 UH60 MG are flying in circle in limited speed , around a town where 3 east infantry squad are using a GUARD waypoint , to support the assault of 2 west squad.

To check the efficiency of the UH60 support fire , i made myself as a civilian in the town

And i saw the same thing as yourself in 1.46 , but sometime the chopper will hit .

The east PK soldiers are far more accurate versus the choppers , that is why i had to put 3 of them , with only one , the guy using the MG in the lonely chopper would die too quickly

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happens same thing for me with 1.46 but with tanks this time

i explain

im a gunner i aim at the head with scope vision ( V key )

i shoot a US soldier

the bullet hits beside the target

if soldiers is prone,it hits the ground exactly like in your pic

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Chronicles, I was trying to do the exact same thing. It would be great to have a firefight going on with a chopper circling the area giving support.

If this could possibly be tweaked, I would greatly appreciate it.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">happens same thing for me with 1.46 but with tanks this time

i explain

im a gunner i aim at the head with scope vision ( V key )

i shoot a US soldier

the bullet hits beside the target

if soldiers is prone,it hits the ground exactly like in your pic

<span id='postcolor'>

so? no one has an explanation about that?

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I'm gonna go slightly off-topic but I need to say something about the TOW v Hellfire. I have noticed that if I fly a Cobra I will do much better than in a Apache, I'm begining to hate the Apache becuase the Hellfires seem weak compared to the TOW, and inacurate.. Infact i can hit a tank with a FFAR more often than a Hellfire, what the hell is wrong there???

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it depends of the postion off the chopper and the target

if you shoot the hellfire while you are facing the target youll hit it easier than if you are turned around or strafing

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lord Ryan @ Nov. 10 2002,19:55)</td></tr><tr><td id="QUOTE">it depends of the postion off the chopper and the target

if you shoot the hellfire while you are facing the target youll hit it easier than if you are turned around or strafing<span id='postcolor'>

I know that, but the main point I was making is it seems a bit weaker than the TOW, surely it would be better or the same if anything being newer :/ It sometimes takes 2 to take out a tank, T-72, the T-82 almost always needs 2 so I'm found anyway the TOW only ever needs 1

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spencer @ Nov. 10 2002,11:58)</td></tr><tr><td id="QUOTE">It sometimes takes 2 to take out a tank, T-72, the T-82 almost always needs 2 so I'm found anyway the TOW only ever needs 1<span id='postcolor'>

I guess it very much depends on where your missile hits. I've found the rear of the tanks much weaker that the front, for instance. (In real life the armour distribution goes the same way, right?) A single whatever missile into the rear of a T-72...and a few seconds later it turns into a big pile of burned down junk.

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I've always needed 2 tows for a T-80. ANd it's a lot easier to manual fire with or without an AI gunner.

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yeah, I find that with most stuff manual fire is best, apart from those FFAR things that the choppers have. I can never seem to hit the target wih them. so when i'm using them I let the gunner take care of it.

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no i dont think i have fade activated so can anyone explain whats happening to me???

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">im a gunner i aim at the head with scope vision ( V key )

i shoot a US soldier

the bullet hits beside the target

if soldiers is prone,it hits the ground exactly like in your pic

<span id='postcolor'>

confused.gif

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Just aim higher with FFAR. The thing is that in OFP all rockets launched from choppers look like they are launched from a jet fighter. In RL choppers don't employ release + delayed ignition rocket launch techniques. If they did, you would sometimes hit a tree instead of the target wink.gif.

The AI gunners are just too bad in OFP smile.gif. They should spray the target instead of being locked on it like an auto-tracking gun. Right now the human factor is simulated as "always off by a degree" targetting while it should be done by "noisy" aim. Then the situation would not look as funny as the pierced desert sand in the pic.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lord Ryan @ Nov. 10 2002,20:09)</td></tr><tr><td id="QUOTE">no i dont think i have fade activated so can anyone explain whats happening to me???

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">im a gunner i aim at the head with scope vision ( V key )

i shoot a US soldier

the bullet hits beside the target

if soldiers is prone,it hits the ground exactly like in your pic

<span id='postcolor'>

confused.gif<span id='postcolor'>

Do you really have to post it again?

You obviously don't have FADE activated. Its probably just a realistic thing, which is cool. If you keep the chopper straight u'll be able to kill him

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (spencer @ Nov. 10 2002,19:52)</td></tr><tr><td id="QUOTE">I'm gonna go slightly off-topic but I need to say something about the TOW v Hellfire. I have noticed that if I fly a Cobra I will do much better than in a Apache, I'm begining to hate the Apache becuase the Hellfires seem weak compared to the TOW, and inacurate.. Infact i can hit a tank with a FFAR more often than a Hellfire, what the hell is wrong there???<span id='postcolor'>

I can help you with that hellfire problem. Mt father is an Apache pilot in the US Army and I had him read your question. His answer is simple. The A[ache is designed as a stable gun platform. Meaning, the hellfire is meant to be fired at a hover from behind cover with an OH-58D painting the target with a laser. HTe hellfire then flies toward it's target at a 45 to 50 degree angle, then drops DOWN on the top of the target where the armor is weakest. That's probably why you are having trouble with the hellfires.

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If I'm not mistaken the Abrams M1A3 variant will feature a 140mm cannon capable of firing modified hellfire missiles.

I searched although I cannot locate any viable source for this. Fact or fiction? You decide... Tonight on sixty minutes. I'm Mike Wallace, good night.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (advocatexxx @ Nov. 12 2002,06:55)</td></tr><tr><td id="QUOTE">Fact or fiction?  You decide... Tonight on sixty minutes.  I'm Mike Wallace, good night.<span id='postcolor'>

biggrin.gif And what time is it on anyway? Can we get it with cable?

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ANYWAY, going back on topic, door gunners suck, apart from the one in the chinooks in red hammer confused.gif

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Yes they are, but I think the door gunner is better in 1.75, ..I think in 1.85 They usually fire in short burst..wich they usually failed to hit anything.

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