Henrique 0 Posted November 10, 2002 Hello people? I am pretty new to OFP and for the short time I've played this game I've really come to appreciate it, but I've got a few little question about the TOW. When I was playing with any of the versions before 1.46 I could very easily hit tanks with the Tow even when flying pretty fast. However, now with version 1.46 installed it's trully hard to hit them while flying any faster than 100kph. If I stop the chopper and hover I can hit them from any distance with pinpoint accuracy, but while flying fast the tows fall just short ahead of my target. I'd like to point that I am not getting any erratic flying behavior of these weapons, they simply seem more inacurrate than before. After flying with the Apache I have noticed the same thing happening to its missiles. I don't remember their names. I've been reading about these fade things, but I don't have a pirated copy and moreover I don't think it could be it because of the crappy accuracy of machine guns...and my machine guns are still pretty deadly...and accurate to say so. I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so? Because I have used it a few times to pass some of the american missions in the campaign...haven't given a go on the soviet Red Hammer yet. Anyway, I appreciate any help on these topics...thanks Share this post Link to post Share on other sites
Lord Ryan 0 Posted November 10, 2002 a TOW is a Wireguided missile i dont know if ofp version of the tow is but maybe going sllower would be more precise Hellfires a not wire guided so i dont know in that case Share this post Link to post Share on other sites
Placebo 29 Posted November 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,16:50)</td></tr><tr><td id="QUOTE">I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so?<span id='postcolor'> The technical term for that is "bollocks" Share this post Link to post Share on other sites
Skunk Monkey 0 Posted November 10, 2002 I am under the impression that the rocket dynamics for LAW and RPG were made more realistic in Resistance, maybe this also applies to TOW. If you used to play on a server where they had the setting AutoGuideAT=on or your own cadet options if playing SP then this may also be the cause. The same applies to MG's - they were made more accurate in resistance as they were far to inaccurate before, mybe now the AI are a little too accurate with MG Share this post Link to post Share on other sites
Chronicles 0 Posted November 10, 2002 I have 1.46 In that version , the TOW missile are not very accurate , you will miss sometime (but they are far better in accuracy than the AT6 of a MI24 ) , that has nothing to do with FADE or the fact you are new to OFP , you will have to go in low speed and turn the chopper nose in direction of the target to help the aim The Hellfire missiles have an incredible efficiency , they are far away superior of the TOW , 90 % of the time i can destroy land targets without visual contact with an AH64 , just by using the radar Share this post Link to post Share on other sites
Henrique 0 Posted November 10, 2002 1--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Nov. 10 2002,181)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,16:50)</td></tr><tr><td id="QUOTE">I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so?<span id='postcolor'> The technical term for that is "bollocks" <span id='postcolor'> Hi people, Thanks for the quick replies. I'll keep trying and see what I can find out. But what would "Bollocks" mean? I did a quick search on the net and I've come up with a bunch of pono sites!!! Now what would that mean? Share this post Link to post Share on other sites
Henrique 0 Posted November 10, 2002 Thanks Chronicles... It's good to hear that. I'll keep trying though. This game rocks all the way... Share this post Link to post Share on other sites
Harnu 0 Posted November 10, 2002 With guided missles, most of the time you have to aim just below the target when you're at close range. It works most of the time. Share this post Link to post Share on other sites
Lord Ryan 0 Posted November 10, 2002 lol Henrique in england bollocks means a$$ Share this post Link to post Share on other sites
Placebo 29 Posted November 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lord Ryan @ Nov. 10 2002,17:41)</td></tr><tr><td id="QUOTE">lol Henrique in england bollocks means a$$<span id='postcolor'> Err no it doesn't.......... In this context it means nonsense, as in what you have been told about cheating invoking fade is complete and utter rubbish, in other contexts bollocks = testicles Share this post Link to post Share on other sites
dayglow 2 Posted November 10, 2002 Both the TOW and Hellfire both rely on the optics within the helicopter to guild them to the target. The TOW has the wires and the Hellfire a laser. So if the aiming platform is trearing across the the sky at over 100km it is harder to keep the optics on target, thus the missile can miss. Most helicopter attacks are done from a stationary hover where they pop up and attack, now in RL this is over a distance of 4-6km so they aren't exposes to fire, but here in OFP they are. COLINMAN Share this post Link to post Share on other sites
Henrique 0 Posted November 10, 2002 Thanks Dayglow....it makes sense...I was just trying some other missions on the editor using the Apache and for what it seems is that the hellfire suffer from the same fall-short-ahead-of-the-target prob. The same goes for the one in the Hind. Well, I guess I'll have to learn to fly the choppers in OFP then. I also love to play EECH and in that game we can hide behind a hill pop up..sweep the radar once, mark the targets and fire on LOAL mode. I almost always get a kill. Something else while fighting T-80's in that game is mark the target pop up and fire a laser guided hellfire...that's a 100% guaranted kill One thing I'd like to see implemented in OFP is a higher visibility setting, so we could fire at tanks and such from longer distances reducing the risk of being fired back upon. Well, gotta get used to it...that's for sure. Thanks guys. Share this post Link to post Share on other sites
advocatexxx 0 Posted November 10, 2002 Not sure whether this is actually simulated in Flashpoint but Missiles/Rockets seem to NOT have any acceleration. When you launch a missile or an RPG they seem to instantly achieve their maximum velocity and maintain it. This is especially true when you watch a battle on the desert island at night from a far away distance. You will see how Mavericks/Hellfires simple blast off from the aircraft and immediately acquire their maximum velocity, which seems very unrealistic. These projectiles are propelled by rocket motors which, despite their power still require time to achieve their max velocity. LAW/RPG rockets look more like projectiles fired from a rifle cannon rather than some warheads being propelled by a rocket motor. Share this post Link to post Share on other sites
Henrique 0 Posted November 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Nov. 10 2002,18:54)</td></tr><tr><td id="QUOTE">In other contexts bollocks = testicles <span id='postcolor'> So I guess this explains all the porno pages. hum? Share this post Link to post Share on other sites
advocatexxx 0 Posted November 10, 2002 okay I just confirmed it (even though this is a bit off topic). striking a target (BMP) from a distance of precisely 1,000 meters the results are as follow: Maverick takes 2.5 seconds to get there (1,440 km/h) Hellfire/TOW/AT6 take 2.0 seconds to get there (1,800 km/h) Results which are sadly far from how these missiles travel in real life. Maverick's average velocity is about 1,110 km/h (not 1,440) and Hellfire travels at about 1,500 km/h (not 1,800). Not to mention that in Flashpoint they clearly don't have any acceleration, rather instantly "blast" into their max speed. I know I'm whining. But sometimes I wish BIS had spent more time on weapon details rather than playing with realistic star skies and algorhitms for tides. Share this post Link to post Share on other sites
Placebo 29 Posted November 10, 2002 Horses for courses, personally I'm glad they did the latter over the former Share this post Link to post Share on other sites
dayglow 2 Posted November 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,11:43)</td></tr><tr><td id="QUOTE">Thanks Dayglow....it makes sense...I was just trying some other missions on the editor using the Apache and for what it seems is that the hellfire suffer from the same fall-short-ahead-of-the-target prob. The same goes for the one in the Hind. Well, I guess I'll have to learn to fly the choppers in OFP then. I also love to play EECH and in that game we can hide behind a hill pop up..sweep the radar once, mark the targets and fire on LOAL mode. I almost always get a kill. Something else while fighting T-80's in that game is mark the target pop up and fire a laser guided hellfire...that's a 100% guaranted kill   One thing I'd like to see implemented in OFP is a higher visibility setting, so we could fire at tanks and such from longer distances reducing the risk of being fired back upon. Well, gotta get used to it...that's for sure. Thanks guys.<span id='postcolor'> With EECH and LOAL mode you are using your fire control radar and AGM-114Ls that are guilded by Milimeter Radar, so they don't need the target to be painted, they 'remember' where to fly. Now an AGM-114K is laser guilded and you need to unmask and paint the target before the end of the flight to be able to score a successful launch. COLINMAN Share this post Link to post Share on other sites
jawk2 1 Posted November 10, 2002 one thing that me and some of my clanmate have seen is the fact that with resistanct we cant no more lock-on the player-handed missile: the Carl gustav the Strela *thought as chopper pilot i can easily lock my TOW* ---> A clue for you: if u watch the config.bin of Res, and OPF... ALL THE MISSILE HAVE A RATIO TO HIT / RANGE: by example the Maverick has 90% (maximum available) at 800meter.... so if u launch it too close or too away u will have a very poor ratio to hit & then miss Share this post Link to post Share on other sites
JJonth Cheeky Monkey 1 Posted November 10, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,18:13)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Nov. 10 2002,18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Henrique @ Nov. 10 2002,16:50)</td></tr><tr><td id="QUOTE">I also heard some people saying that by using that unlimited- savings feature by pressing SHIFT+Minus and typing "Savegame" could trigger this fade thingy...is that so?<span id='postcolor'> The technical term for that is "bollocks" <!--emo&<span id='postcolor'> Hi people, Thanks for the quick replies. I'll keep trying and see what I can find out. But what would "Bollocks" mean? I did a quick search on the net and I've come up with a bunch of pono sites!!! Now what would that mean?  <span id='postcolor'> LOL that is the funniest thing i have ever read    and then just to finish me off someone goes and say it means a$$   . I know your probably not from England, but to an English reader that is hilarious Share this post Link to post Share on other sites
Jamesia 0 Posted November 11, 2002 ..................... and some of us wander how Lord Ryan is currently on 6 posts per day....... EDIT No no, I stand corrected. 7.24 posts per day. Im on something like 1.5 posts per day Share this post Link to post Share on other sites
dayglow 2 Posted November 11, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Nov. 11 2002,11:53)</td></tr><tr><td id="QUOTE">..................... and some of us wander how Lord Ryan is currently on 6 posts per day....... EDIT No no, I stand corrected. 7.24 posts per day. Im on something like 1.5 posts per day<span id='postcolor'> lol and he has a forum on his webpage and this is his 'admin comment' : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">All X related topics will be removed,any mutilation,dismemberment will result in a ban of the topic author All Spamming will be removed the quickest possible Excessive flooding and spamming will result in a ban All flaming and other discrimination is strictly forbidden <span id='postcolor'> Now that's funny COLINMAN Share this post Link to post Share on other sites
Placebo 29 Posted November 12, 2002 Keep to the topic please chaps Share this post Link to post Share on other sites
Lord Ryan 0 Posted November 12, 2002 tss you guys must be paranoid you go mad for a little message like that i thought this was a forum go on ban me Share this post Link to post Share on other sites
Placebo 29 Posted November 12, 2002 Lord Ryan please worry more about what you are posting and less about what other forum members are posting. This thread seems to have no life left in it so I will do a Kevorkian on its bum Share this post Link to post Share on other sites