FoxhoundBC 13 Posted May 7, 2017 Hello! I am trying to assign insignias per unit via [this,""] call BIS_fnc_setUnitInsignia; in the units init and defining insignias via class CfgUnitInsignia { class { displayName = ""; // Name displayed in Arsenal author = ""; // Author displayed in Arsenal texture = "."; // Image path textureVehicle = ""; // Does nothing currently, reserved for future use }; }; in the description.ext it does work but I noticed when players enter to virtual arsenal box it disappears and also during respawns it disappears. How can I permanently add an insignia to a unit on a dedicated server do that it doesnt disapear when untis get gear in the arsenal or on respawns? Thanks! Share this post Link to post Share on other sites
SageNTitled 25 Posted May 13, 2017 The init script is only run once at mission start, hence losing the insignia when the unit is respawned. Try the onPlayerRespawn.sqf file. More info here. As for the virtual arsenal, I suppose the insignia defaults to one of the already existing ones. Not sure how to prevent that from happening, but you could probably check somehow if the virtual arsenal is closed, and run a script to add your insignia again. Share this post Link to post Share on other sites
pierremgi 4906 Posted May 13, 2017 This can't work 100% through description.ext. For any custom insignia, you need to create an addon and all players must have it loaded , if no change since my remark on the BIKI page (I guess not but I didn't test it any more). Share this post Link to post Share on other sites
7erra 629 Posted May 14, 2017 Opening a limited arsenal causes the insignia to disappear. Try the full arsenal: ["Open",true] spawn BIS_fnc_arsenal; This will give options to change face, voice and insignia. Share this post Link to post Share on other sites