_SCAR 139 Posted May 7, 2017 I have two mods: A mod that contain houses, properly named with Land_* prefixes. A terrain mod. From Terrain Builder I have imported the houses, and I can place them and render them with Buldozer - no problems here. Problems arise when I build the terrain mod, I get a: 19:10:37 ------------------------------------------------------------------------------------------------------------------ 19:10:37 Circular addon dependency detected (2 addons). 19:10:37 List of addons that can't be resolved and their dependencies: 19:10:37 ---------------------------------------------------- 19:10:37 my_terrain 19:10:37 - My_Terrain_Houses 19:10:37 ---------------------------------------------------- 19:10:37 My_Terrain_Houses 19:10:37 - my_terrain 19:10:37 ------------------------------------------------------------------------------------------------------------------ ErrorMessage: Circular addon dependency detected, check Rpt for details. ======================================================= This is CfgPatches for my_terrain: class CfgPatches { class my_terrain { units[] = {my_terrain}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Map_Data","A3_Map_Stratis","A3_Structures_F"}; fileName = "my_terrain.pbo"; author[] = {"_SCAR"}; versionDesc = "My Terrain"; version = "1.00"; versionStr = 1.0; versionAr[] = {1, 0, 0}; magazines[] = {}; ammo[] = {}; }; }; This is CfgPatches for My_Terrain_Houses: class CfgPatches { class My_Terrain_Houses { // author name = "My Terrain Houses"; author = "_SCAR"; // settings weapons[] = {}; requiredVersion = 0.1; units[] = { "Land_Colored_House_01_F" }; requiredAddons[] = {"A3_Structures_F"}; }; }; This generates 2 pbo: @my_terrain\Addons\my_terrain.pbo @my_terrain\Addons\my_terrain_houses.pbo Any ideas of what I may be doing wrong? Or, alternatively, how to generate a *single* pbo which contains everything? Share this post Link to post Share on other sites
swtx 42 Posted May 7, 2017 You have a class name or are using a name that leads back to its self in the config. units[] = {my_terrain}; // try changing the name in these curly brackets. You already have my_terrain defined in the class above. Circular dependency errors work the same in MS excel as well. You have a cell with data or formula or in your case in the config pointing back to its self. Causes an error every time. Hope that helps. Scott Out ! Share this post Link to post Share on other sites
_SCAR 139 Posted May 8, 2017 12 hours ago, swtx said: You have a class name or are using a name that leads back to its self in the config. units[] = {my_terrain}; // try changing the name in these curly brackets. You already have my_terrain defined in the class above. Thank you swtx for your response. That's how you define terrain worlds though, so it has to be there. I was actually able to solve this by first repackaging My_Terrain_Houses, then My Terrain. I guess this has to do with having the My_Terrain_Houses inside of the temp directory?... Will do some more tries. Share this post Link to post Share on other sites
swtx 42 Posted May 8, 2017 That tells you a lot about my terrain building knowledge, lol. I'm glad you got it ! Scott Out ! 1 Share this post Link to post Share on other sites