darkxess 60 Posted May 4, 2017 I have a problem when I put the "Creat Radio Channel" module on the map, I can join and type also speak within it though it's on Single Player. I am trying to get this to work in Multiplayer so that I have a separate channel, callsign, and color for the Zeus player. This is what I put in the module placed within the editor: Like I said, it works in SP but not in MP. When I put up the mission on our server this is what I get: Both the VOIP and TEXT are crossed off and unable to work. So my question is, how do you get this to work please? I checked on the wiki and there is nothing about it etc... Thanks. :) Share this post Link to post Share on other sites
jstibbsy 54 Posted May 4, 2017 On 8/23/2013 at 4:50 AM, Abima said: west_channel = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", [p1,p2,p3,p4,p10]]; I think that'll have the answer to your problem. Share this post Link to post Share on other sites
darkxess 60 Posted May 4, 2017 3 minutes ago, jstibbsy said: I think that'll have the answer to your problem. I already know this mate, this is by scripting and using the description.ext I am wanting to do such by using the module which I have stated. :) Share this post Link to post Share on other sites
Midnighters 152 Posted May 4, 2017 Question is: Do you have disableChannels [] = {}; in your description.ext? is the radio channel enabled in script? have you enabled it for the player? (IE : in the local init enabling voice and text for that channel) enableChannel Share this post Link to post Share on other sites
darkxess 60 Posted May 4, 2017 3 hours ago, Midnighters said: Question is: Do you have disableChannels [] = {}; in your description.ext? is the radio channel enabled in script? have you enabled it for the player? (IE : in the local init enabling voice and text for that channel) enableChannel I have the usual description.ext etc and with this line: Quote disableChannels[] = {6}; // 0 = Global, 1 = Side, 2 = Command, 3 = Group, 4 = Vehicle, 5 = Direct, 6 = System. Admin/server/BattlEye can still use Global. I thought by adding the module it will just do everything as normal and no scripting necessary?!? Share this post Link to post Share on other sites
darkxess 60 Posted May 9, 2017 Bump, anyone? stuck on this and still can't find any method :( Share this post Link to post Share on other sites
Midnighters 152 Posted May 9, 2017 1 hour ago, darkxess said: Bump, anyone? stuck on this and still can't find any method :( Here, I recommend you just create it by script. Very simple, very easy to implement. radioChannelCreate radioChannelSetLabel radioChannelAdd radioChannelRemove radioChannelSetCallSign enableChannel currentChannel setCurrentChannel This is just about every single command I can find on this subject. ((By the way the disableChannels param in the description has a new syntax) (Example: disableChannels[]={{0,true,true},{1,true,false}...}; where true is disabled and false is not. first boolean is chat, second is voice) I think what you may want to do is use enable channel. But you're gonna need the channel id that the radioChannelCreate command returns. 0 enableChannel [true, false]; //true is chat and false is VoN 1 Share this post Link to post Share on other sites
darkxess 60 Posted May 9, 2017 Thanks mate, much appreciated :) Share this post Link to post Share on other sites