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darkxess

How to use "Create Radio Channel" module ?

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I have a problem when I put the "Creat Radio Channel" module on the map, I can join and type also speak within it though it's on Single Player.

I am trying to get this to work in Multiplayer so that I have a separate channel, callsign, and color for the Zeus player. 

This is what I put in the module placed within the editor:

PYqtxow.jpg

Like I said, it works in SP but not in MP. When I put up the mission on our server this is what I get:

e0iSNvK.jpg

Both the VOIP and TEXT are crossed off and unable to work. 

So my question is, how do you get this to work please? I checked on the wiki and there is nothing about it etc...

Thanks. :)

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On 8/23/2013 at 4:50 AM, Abima said:

west_channel = radioChannelCreate [[0, 0.95, 1, 0.8], "Side Channel", "%UNIT_NAME", [p1,p2,p3,p4,p10]];

 

I think that'll have the answer to your problem.

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3 minutes ago, jstibbsy said:

 

I think that'll have the answer to your problem.

 


I already know this mate, this is by scripting and using the description.ext

I am wanting to do such by using the module which I have stated. :)

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Question is: Do you have disableChannels [] = {}; in your description.ext?

is the radio channel enabled in script? 

have you enabled it for the player? (IE : in the local init enabling voice and text for that channel)

enableChannel

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3 hours ago, Midnighters said:

Question is: Do you have disableChannels [] = {}; in your description.ext?

is the radio channel enabled in script? 

have you enabled it for the player? (IE : in the local init enabling voice and text for that channel)

enableChannel

 


I have the usual description.ext etc and with this line:
 

Quote

disableChannels[] = {6};   // 0 = Global, 1 = Side, 2 = Command, 3 = Group, 4 = Vehicle, 5 = Direct, 6 = System. Admin/server/BattlEye can still use Global. 


I thought by adding the module it will just do everything as normal and no scripting necessary?!?

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Bump, anyone? stuck on this and still can't find any method :(

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1 hour ago, darkxess said:

Bump, anyone? stuck on this and still can't find any method :(

Here, I recommend you just create it by script. Very simple, very easy to implement.

radioChannelCreate

radioChannelSetLabel

radioChannelAdd

radioChannelRemove

radioChannelSetCallSign

enableChannel

currentChannel

setCurrentChannel

This is just about every single command I can find on this subject.

((By the way the disableChannels param in the description has a new syntax)  (Example: disableChannels[]={{0,true,true},{1,true,false}...}; where true is disabled and false is not. first boolean is chat, second is voice)

I think what you may want to do is use enable channel. But you're gonna need the channel id that the radioChannelCreate command returns.

0 enableChannel [true, false]; //true is chat and false is VoN

 

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