sync0s 63 Posted April 29, 2017 Hey everyone, I'm completely at a loss as to what is wrong here. When loading the models in game the glass appears black and solid, however if I load it into bulldozer from object builder it's transparent and reflective. https://i.gyazo.com/f0e92e278423c2d07fe816cac3f88e8a.png https://i.gyazo.com/913ccd614ba2998b47699fe07c461c73.png Any idea what's wrong? Thank you! Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 30, 2017 Make sure you move the transparent faces to the top by selecting all them and going to structure/faces/move to top 1 Share this post Link to post Share on other sites
sync0s 63 Posted April 30, 2017 1 hour ago, m1lkm8n said: Make sure you move the transparent faces to the top by selecting all them and going to structure/faces/move to top I tried moving the faces to the top but it's not working. Share this post Link to post Share on other sites
sync0s 63 Posted April 30, 2017 So I've found that the problem is occurring while I'm using binarize on the p3d. It can't find the rvmat file because I'm not using the p:\ in front of the path. However, if I use the p:\ prefix then it won't be able to load on any other pc than mine. If I don't binarize the p3d everything works fine. Is there a trick to using binarize that will help it find the rvmat? Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 30, 2017 That's very bad though. You definitely do not want an unbinned asset. What are you using to binerize addonbuilder? If so ditch that and get pboproject 1 Share this post Link to post Share on other sites
sync0s 63 Posted April 30, 2017 I can binarize fine with addon builder. I'm using the Binarize tool on the p3d and the model.cfg and that's where I'm having the issue. No clue why it's happening. Share this post Link to post Share on other sites