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Basic problem creating new mod

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I have created a piece of code (mainly a plaything)  where I deny the AI vehicle to overtake unless the vehicle in front is not moving. So far so good, now I try to create a mod (first time :\ ) with the script, however the script does not execute and I do not know why. I have created the config.bin together with the main script (.sqf) and then packed it as PBO but still not work when starting game with the mod on :( any help or pointer to a complete addon noob is appreciated :) 

 

 Download @VEHCON

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You have to initialize the SQF.  Create another SQF file, name it Init.sqf inside the mission folder. 

 

copy and paste this

[] execVM "MyScript.sqf"

It should execute next time you play your mission.

 

Scott Out ! 

 

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16 hours ago, swtx said:

You have to initialize the SQF.  Create another SQF file, name it Init.sqf inside the mission folder. 

 

copy and paste this


[] execVM "MyScript.sqf"

It should execute next time you play your mission.

 

Scott Out ! 

 

Uhm I know how to make mission script, my problems lies in converting those scripts to mod/addon structure

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