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l4z0rr0b0tz

Where are .tga located in example objects?

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I'm interested in re-texturing some of the stuff from the A2SM Data pack.  I can open the .p3d files in object builder, and I can see the .tga textures listed on the left under current LOD.  I can even see them in bulldozer.  But I can't see them on my HD.  Is there a special way these need to be extracted?  Are the .tga files "Baked" into the .p3d somehow?  Please help a poor O2 newb :)

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The texture files are not included in the sample packs, only p3ds and rvmats 

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You can convert the .paa's to .tga's using TexView 2. (open .paa, 'save as' and change file extension to .tga).

If you leave the resultant .tga in the same location, Object Builder will show the textures directly in the modelling view ports (when solid faces are enabled) which can be handy (quicker than starting up Bulldozer).

On building to .pbo, the .tga's will be converted automatically to .paa's (if not present), and only the compressed .paa is included in the .pbo.

 

 

 

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