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Runway Texture Messed Up

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I'm trying to make a runway, but when I add class: road in the geo LOD the textures get all messed up, here's an example https://s1.postimg.org/oj9xywlz3/runway.jpg
The one on top has class: road in geo lod, the bottom doesn't have it
what's going on?

If it's any help, the model has:
_co
_nohq
_as
_mc
 

 

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Perhaps roads don't support the other materials. I've only seen roads with a co and a nohq. 

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I was afraid of that. Guess I'll just have to use a normal model then.

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Now I'm having another problem. The runway pops suddenly into view and is split into two bits.

It looks like this:

 

Bit one

Bit two

And here is the whole thing into view.

 

In buldozer it makes the normal fade in/out to view like road tiles are supposed to.

The runway is made from a bunch of 40x40 m tiles,

 

Also, here is a pic of how the runway is segmented.

 

 

-edit-

 

Fixed, needed to add rvmat with norm/spec map.

 

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