opteryx 1562 Posted April 16, 2017 I'm trying to make a runway, but when I add class: road in the geo LOD the textures get all messed up, here's an example https://s1.postimg.org/oj9xywlz3/runway.jpg The one on top has class: road in geo lod, the bottom doesn't have it what's going on? If it's any help, the model has: _co _nohq _as _mc Share this post Link to post Share on other sites
m1lkm8n 411 Posted April 16, 2017 Perhaps roads don't support the other materials. I've only seen roads with a co and a nohq. Share this post Link to post Share on other sites
opteryx 1562 Posted April 16, 2017 I was afraid of that. Guess I'll just have to use a normal model then. Share this post Link to post Share on other sites
opteryx 1562 Posted April 19, 2017 Now I'm having another problem. The runway pops suddenly into view and is split into two bits. It looks like this: Bit one Bit two And here is the whole thing into view. In buldozer it makes the normal fade in/out to view like road tiles are supposed to. The runway is made from a bunch of 40x40 m tiles, Also, here is a pic of how the runway is segmented. -edit- Fixed, needed to add rvmat with norm/spec map. Share this post Link to post Share on other sites