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Hey

can someone explain how to set the damage of a weapon to 0 ? so no one get damaged by the weapon ?

the same with the sound of the weapon it always playes the same sound by shooting..

		emptySound[]={"\Taser\sound\Sound_S1.wav",1,1};
		opticsZoomMin=0.375;
		opticsZoomInit=0.75;
		opticsZoomMax=1.1;
		memoryPointCamera="eye";
		fireLightIntensity=0.012;
		muzzlePos="usti hlavne";
		muzzleEnd="konec hlavne";
		modes[]={"Single"};
		class Single: Mode_SemiAuto
		{
			reloadTime=0.05;
			dispersion=0.00092999998;
			minrange=2;
			minRangeProbab=0.30000001;
			midrange=250;
			midRangeProbab=0.69999999;
			maxrange=500;
			maxRangeProbab=0.2;
			sounds[]={"StandardSound"};
		class BaseSoundModeType {
			weaponSoundEffect = "DefaultRifle";
			closure1[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
			closure2[] = {"Taser\sound\Taser_Shot", 0.177828, 1, 10};
			soundClosure[] = {"closure1", 0.5, "closure2", 0.5};
		};
		class StandardSound : BaseSoundModeType {
			begin1[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
			begin2[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
			begin3[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
			begin4[] = {"Taser\sound\Taser_Shot", 1, 1, 1800};
			soundBegin[] = {"begin1", 0.25, "begin2", 0.25, "begin2", 0.25, "begin4", 0.25};
		};

this i found on the internet but it doesnt work for me

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I would just create a new 0 damage ammo type, and have this gun use that.

As for the sounds being the same, it looks like every sound here is using the same file?

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