incraven 11 Posted April 14, 2017 Why can't we copy and paste with Zeus like we can with the 3D editor Eden? In Eden I can make a unit, dress it up, load it up, change it's skill, rank, everything, then copy and paste it and have every unit the same as that one. But with Zeus I have to save the loadout, then edit the unit, then load the saved loadout. It makes Zeus mission editing take so much longer if I want to change up the loadouts of units on the fly. Share this post Link to post Share on other sites
ricoarma 5 Posted October 22, 2017 Hey everyone, I know this is an old post, but could someone give me a script to copy / paste in Zeus, so I can 've the same unit with the same loadout? (I know there is Ares and its extension), but my friends don't want to take it. Thanks to the one who will find me a solution... Share this post Link to post Share on other sites
Tajin 349 Posted October 25, 2017 temp = getUnitLoadout cursorTarget; cursorTarget setUnitLoadout temp; I hope you are aware that only the Zeus has to be running ares, your friends don't need it. 1 Share this post Link to post Share on other sites
ricoarma 5 Posted October 28, 2017 On 25/10/2017 at 9:26 AM, Tajin said: temp = getUnitLoadout cursorTarget; cursorTarget setUnitLoadout temp; I hope you are aware that only the Zeus has to be running ares, your friends don't need it. Yes thank you, I know I'm the only one to be filled using ARES. Small question, a server, it is necessary that the ARES module is installed on the server, or only on the Customer? Share this post Link to post Share on other sites
Tajin 349 Posted October 30, 2017 Like I said, only the zeus needs the addon. 1 Share this post Link to post Share on other sites
ricoarma 5 Posted December 2, 2017 On 25/10/2017 at 9:26 AM, Tajin said: temp = getUnitLoadout cursorTarget; cursorTarget setUnitLoadout temp; @Tajin >> Where do you place the script you gave me? In the init.sqf? Or in the init. of a unit? Thanks Share this post Link to post Share on other sites