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incraven

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About incraven

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  1. Tested the Jets DLC dev branch, and the sound bug is still there.
  2. incraven

    Zeus Copy and Paste

    Why can't we copy and paste with Zeus like we can with the 3D editor Eden? In Eden I can make a unit, dress it up, load it up, change it's skill, rank, everything, then copy and paste it and have every unit the same as that one. But with Zeus I have to save the loadout, then edit the unit, then load the saved loadout. It makes Zeus mission editing take so much longer if I want to change up the loadouts of units on the fly.
  3. incraven

    Audio glitches I can't seem to chase down

    I've been posting on this topic for the past week whenever I see it pop up. You'll see I've replied to both of St. Jimmy's linked posts . This is what is happening to me, and I've linked it to my headset. So I'm wondering are you using a Logitech headset? Most of the people who are having this issue are Logitech headset users.
  4. incraven

    Audio Issues and Stuttering

    Just wondering, are you using a Logitech headset? On another thread I posted a video of my issue. Here is the video I made for them. I built my computer and my buddy's computer and other than our graphics cards and headsets they are the same. (His is a 770, mine is a 1070 GPUs) Since the 64 bit update I've have your sound issue. System stats WIndows 7 AMD FX 6350 (6x 3.90 GHz) Geforce 1070 16Gbs of DD3 RAM Logitech G633 headset 7200 Harddrive Now I've narrowed my issue to the Logitech headset (as my video shows), but not everyone with a Logitech has this bug. How to replicate issue. 1) 1st person flying 2) 1st person in building 3) Own a Logitech Headset with Logitech software with 7.1 USB How I've fixed it: 1) I used my TV's audio. 2) Switched back to 32 bit operating. 3) Noth'n else. Here's what I've tested. 1) Reinstalled Audio drivers, (But they are that dumb Logitech all-in-one software.) 2) Verified game files. 3) switched to another Logitech headset (Currently using the G633, I have my old G35's) Both have the bug. 4) Turned it off, and back on again. 5) write posts on forums.
  5. Just adding myself on here. Logitech G633 headset with 7.1 USB -and- Logitech G35 headset also using 7.1 USB -vs- My Samsung TV's audio with HDMI cable AMD FX 6350 Sixcore weak CPU, I know Geforce 1070 My lovely 16 Gbs of RAM HDD 7200rpm I know it's not solid state. I noticed the issue when I started up the engine to a Hellcat in Arma, as the blades of the prop started to move my FPS started to drop, followed up with a crackling noise. 3rd person, no issue. I did a quick google search of "noise, low FPS in Arma 64" found two reddit posts about it on day 1, so I left it alone thinking it was a common bug. Now I'm starting to see it's a strange isolated issue with a few people. As others have reported 32bit Arma removes the bug. Using my Samsung TV's audio as the default audio device, no lag. YouTube link for the issue: https://youtu.be/fOr3tFiKVBQ (I have very slow internet, uploading may take awhile.) *EDITED Fixed Still broken* Put away the candy, I tested this with the Hellcat helicopter for my 7.1 fix, but when I jumped into the CSAT To199 Neophron (CSAT Jet) The nose and lag were back. So I looked up this issue, and I saw everyone specifying "7.1", well on my G633 I can disable the 7.1 and just use surround sound. It appears this fixed the issue for me. I hope we can get a real fix, but for now atleast the game is playable in 64 bit. (See image below) If you have settings like this, set them to "Off" or just normal surround sound.
  6. incraven

    Arma 3 Sound Missing in Multiplayer

    I've been continuing to test this issues. 1- For everyone in my unit with this bug, it is mod related. We recently tested the server mod-less again, and this time the issue did not appear. variables included; Vanilla server, no user had any mods. No issues. 2- The issues appears to be unaltered by scripts. We tested many different missions, with a large variety of scripts. Without any mods the sound issue did not return. We used virtual arsenal, virtual ammo box, and many other scripts. 3- Task Force Radio and CBA_A3 did not add any issues as well. My unit requires TFR, as I assume all large units require. When launched Vanilla and TFR/CBA the issue did not appear again. All above variables were included. 4- Regardless of the launcher the issue did not return with the above settings. I use PlaywithSix, another member used Arma3Launcher, yet another member used Arma 3's Launcher, and the final test was with the expansion's within Arma 3. None of these methods created the issue. Part 2: 5- RHS, MCC, our Modpack, JSRS2 enabled one at a time when every member enabled all these mods; none of them had the issue. We even had some members enable mods like MCC or JSRS without other members enabling the mods. 6-Finally the issue showed up My unit uses CSE. When someone enabled CSE everyone else could not hear them. When other people enabled CSE as well (all on version 0.9.1) some could hear each other, but others could not. For us the issue was with CSE. At this time we don't have a fix for the issue with CSE, but we are looking into it. Test: 6 members were part of the test group, before the test 4 of the 6 could not hear each other's weapons. Steps 1-5 all 6 members were able to hear each other, but the 6th step 4/6 could not hear each other again. The server was tested without any mods enabled, then with all mods enabled including CSE. Users all downloaded the file from http://csemod.com/ , removed all older versions, relaunched. Still no sound.
  7. incraven

    Arma 3 Sound Missing in Multiplayer

    Having the same mods does not work for me. Tested people who only have all the same mods as me (an no more), I can't hear. One of the guys I can always hear is using a ton of mods I don't have, and I can still hear him. I am trying to figure out if using PlaywithSix might be part of the issue as well. Do any other people having the issue with the sounds use/have used PlaywithSix?
  8. incraven

    Arma 3 Sound Missing in Multiplayer

    Same issue here. At first there were one or two members I could not hear gunfire from, however they could hear each other's weapons. Now on my public vanilla server with virtual arsenal, almost no one can hear each other's weapons. I can hear my buddy's weapon until he switches rifles via from VAS, VA, or even if I drop mine on the ground for him, then I can't hear the weapon anymore unless it is firing in full auto (sometimes). On my public server that is running with Task Force Radio, and Red Hammer Studios we are having the issue where no one can hear any other players weapons. Steps to replicate: Log into a server, have any other player switch their weapon, BAM! no sound from that player. Steps to fix: Validate Steam files, reinstall, switch from Dev branch and back, No mods, all mods, Switch server's versions, validate server's files, reinstall server, switch to dev on server. I've looked all over the internet and the most common fix has been "Oh it just started working again...", if anyone knows a fix please help me out.
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