Drunk_Irishman 0 Posted April 12, 2017 Hello all! So I am working on a mission and I want to do some animations in the mission itself. Now in the mission an independent group leader is betrayed by opfor and it shot dead. I am using this animation "Acts_ViperMeeting_A_End" but when the gun appears to fire nothing happens. I have looked into other posts about this but nothing I found helped so here I am looking for answers. Share this post Link to post Share on other sites
Midnighters 152 Posted April 13, 2017 switchMove and playMove Don't think playGesture works anymore lol, don't think it ever did. Share this post Link to post Share on other sites
pierremgi 4833 Posted April 13, 2017 Animations are animations. You can find some BI trailers with weapons firing during an animation but there is no simple way to add a shot during it. forceWeaponFire perhaps, with no aim of course. Share this post Link to post Share on other sites
Drunk_Irishman 0 Posted April 14, 2017 6 hours ago, pierremgi said: Animations are animations. You can find some BI trailers with weapons firing during an animation but there is no simple way to add a shot during it. forceWeaponFire perhaps, with no aim of course. Yeah so that's what I did! It was a pain in the ass to do but it took like 20 minutes, no joke, of tweaking to get it perfect haha and its not even perfect in my opinion. Thanks a bunch guys Share this post Link to post Share on other sites
Midnighters 152 Posted April 14, 2017 8 hours ago, Drunk_Irishman said: Yeah so that's what I did! It was a pain in the ass to do but it took like 20 minutes, no joke, of tweaking to get it perfect haha and its not even perfect in my opinion. Thanks a bunch guys wait you what now? Are you sure it's actually firing the weapon? I have never seen this work, other people on other threads have tried the same thing with no result I'm happy that you got it to a point in which you like though. Share this post Link to post Share on other sites
Drunk_Irishman 0 Posted April 15, 2017 I used this script and it worked fine "unit fire weaponName" you just have to time it Share this post Link to post Share on other sites