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Mathis01250

AttachTo on a player's launcher

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Hi,

 

So I'm making a quite weird rocket launcher that won't fire up rockets but some particule effet using eventhandlers and setparticleXXX.

The effect works, the launcher works with custom hand anim and so on.

 

But the issue is that I need to AttachTo my particule effect to the launcher the player is holding.

 

At first I used the launcher memory point, but as it is a weird launcher, it's not working.

So I used the right hand mem point, with an offset, but when I look up or down, the effect is not adjusting perfectly, it is perfect if I look left or right (little too low or little too high)

So, I added a mem point on my launcher to attach to.

But I can't get the launcher as an object can I ?

Is there any way for me to either use a memory point of an other object while "attachTo player"

Or to get the launcher as an object

 

All those hours to get stuck with this stupid issue :(

 

If you need it I can give you the files 

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right, thats because I striked it out. I m looking for a solution

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There are various posts about this. The problem is that we can not get a reference to proxy objects. We'd need a command like in VBS: https://resources.bisimulations.com/wiki/getProxy

I'll create a request on the FT.

 

edit: https://feedback.bistudio.com/T124301

 

Kind regards,

Sanchez

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