max 0 Posted November 4, 2002 Go easy on me, it's my first attempt at making one // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class SoldierWAK5BSD { units[] = {SoldierWAK5BSD}; weapons[] = {AK5BSD}; requiredVersion = 1.75; }; }; class CfgAmmo { class Default{}; class BulletSingle: Default{}; class BulletSingleW: BulletSingle{}; class BulletSilencedSingleW: BulletSingleW { indirectHitRange=0.100000; visibleFire=0.055000; audibleFire=0.055000; visibleFireTime=2; tracerColor[]={0,0,0,0.005000}; tracerColorR[]={0,0,0,0.005000}; }; class BulletBurst: BulletSingle{}; class BulletFullAuto: BulletBurst{}; class BulletFullAutoW: BulletFullAuto{}; class BulletSilencedFullAutoW: BulletFullAutoW { indirectHitRange=0.100000; visibleFire=0.070000; audibleFire=0.070000; visibleFireTime=3; tracerColor[]={0,0,0,0.005000}; tracerColorR[]={0,0,0,0.005000}; }; }; class CfgWeapons { class Default {}; class MGun : Default {}; class Riffle: MGun {}; class M16 : Riffle {}; class AK5BSD: M16 { scopeWeapon=2; scopeMagazine=2; model="\AK5BSD\AK5BLJ.p3d"; modelOptics="optika_snpierw"; picture="\AK5BSD\weapics\w_AK5b.paa"; optics=1; opticsZoomMin=0.050000; opticsZoomMax=0.200000; displayName="AK5B SD"; displayNameMagazine="AK5Bmag"; shortNameMagazine="AK5Bmag"; drySound[]={"weapons\M16dry",0.010000,1}; magazines[]={"AK5Bmag"}; count=20; reloadMagazineSound[]={"\AK5BSD\sound\AK5_reload.wav",1.000000,1}; modes[]={"Single","Fullauto"}; class Single { ammo="BulletSingleW"; multiplier=1; burst=1; displayName="AK5B SD Semi"; dispersion=0.000200; sound[]={"\AK5BSD\sound\AK5_sd.wav",1.000000,1}; soundContinuous=0; reloadTime=0.150000; ffCount=1; recoil="riffleSingle"; autoFire=0; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; class FullAuto { ammo="BulletFullAutoW"; multiplier=1; burst=1; displayName="AK5B SD Auto"; dispersion=0.000400; sound[]={"\AK5BSD\sound\AK5_sd.wav",1.000000,1}; soundContinuous=0; reloadTime=0.100000; ffCount=100; recoil="riffleBurst3"; autoFire=1; aiRateOfFire=5.000000; aiRateOfFireDistance=500; useAction=0; useActionTitle=""; }; }; ///Magazine definitions; class AK5Bmag: AK5BSD { displayNameMagazine = AK5Bmag; shortNameMagazine = AK5Bmag; picture="\AK5BSD\weapics\m_Ak5.paa"; count=30; scopeWeapon=0; scopeMagazine=2; }; }; class CfgVehicles { class All {}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class SoldierWAK5BLJ: SoldierWB { model="mc vojakw2.p3d"; displayName="Soldier AK5B (Suppressed)"; weapons[]={"AK5BSD","Binocular","NVGoggles","Throw","Pu t"}; magazines[]={AK5Bmag,AK5Bmag,AK5Bmag,AK5Bmag,AK5Bmag,AK5Bmag,HandGrenade,HandGrenade,HandGrenade,Smoke Shell}; }; }; class CfgNonAIVehicles { class ProxyWeapon {}; class ProxySoldierWAK5BSD: ProxyWeapon { autocenter=0; scope=2; reversed=0; simulation="ProxyWeapon"; model="\AK5BSD\AK5BLJ.p3d"; }; }; Share this post Link to post Share on other sites
stoppelhopser 0 Posted November 8, 2002 you should post the problem that is caused! maybe that helps finding out whether the config is buggy or not. Share this post Link to post Share on other sites
stoppelhopser 0 Posted November 8, 2002 if found something: in CfgVehicles you coded: model="mc vojakw2.p3d"; try: model="[YourAddonName]\mc vojakw2" that is model="SoldierWAK5BSD\mc vojakw2" Share this post Link to post Share on other sites
Guest Posted November 8, 2002 Moving to Addon Config & Scripting Share this post Link to post Share on other sites
max 0 Posted November 8, 2002 Oops, forgot to post the problem The problem I am having is that I can't aim the weapon. And when I go into "scope-mode" I begin to spin around very fast. Any ideas? Share this post Link to post Share on other sites
chris330 0 Posted December 24, 2002 I notice that your scope model is something like: "optika_snpier" instead of: "optika_sniper" That may be your problem. Please message me or reply to this thread as my SA80 addon (releasing very soon) has exactly the same problem. Share this post Link to post Share on other sites
soul_assassin 1750 Posted December 24, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (chris330 @ Dec. 24 2002,20:19)</td></tr><tr><td id="QUOTE">I notice that your scope model is something like: "optika_snpier" instead of: "optika_sniper" That may be your problem. Please message me or reply to this thread as my SA80 addon (releasing very soon) has exactly the same problem. Â <span id='postcolor'> LOL Share this post Link to post Share on other sites
CrunchyFrog 0 Posted December 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (max @ Nov. 08 2002,15:13)</td></tr><tr><td id="QUOTE">Oops, forgot to post the problem The problem I am having is that I can't aim the weapon. And when I go into "scope-mode" I begin to spin around very fast. Any ideas?<span id='postcolor'> Your .P3D file is corrupt Share this post Link to post Share on other sites
Maslow 0 Posted December 27, 2002 just a lill question froggy......... is it hitler dancing around in your avatar ??? Share this post Link to post Share on other sites
drewb99 0 Posted December 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (max @ Nov. 08 2002,15:13)</td></tr><tr><td id="QUOTE">Oops, forgot to post the problem The problem I am having is that I can't aim the weapon. And when I go into "scope-mode" I begin to spin around very fast. Any ideas?<span id='postcolor'> Your model needs a memory LOD with appropriate vertices. Share this post Link to post Share on other sites
chris330 0 Posted December 28, 2002 My scope still spins round like a looney, but I have all the right vertices in place in the Memory LOD. I noticed that flipper has a View Pilot LOD in his addons, is this required to stop the scope going mental? Share this post Link to post Share on other sites