fn_Quiksilver 1636 Posted March 25, 2017 Anyone have ideas for how to handle incapacitated players in vehicles? 1. They dont look in capacitated (head and body moving normally) 2. The drivers can still drive even when incapacitated 3. People in person turret seats can still turn-out and raise their weapon when incapacitated This is big contrast to the incapacitated state when on foot, looks and behaves as expected. Share this post Link to post Share on other sites
doubleblind 13 Posted March 27, 2017 For my revive system, I set it up to have units "shot out" of the vehicle when they go unconscious using the moveOut command before setting them unconscious Share this post Link to post Share on other sites
fn_Quiksilver 1636 Posted March 27, 2017 yeah have had to do something similar. even using logistics is fiddly, can't move units out after they're unconscious. Have to fiddle around toggling setunconscious just to get the unit from the vehicle. hope BI improves this. Share this post Link to post Share on other sites
Guest Posted March 27, 2017 On 3/27/2017 at 2:37 AM, fn_Quiksilver said: hope BI improves this. https://feedback.bistudio.com/ You're welcome :) Share this post Link to post Share on other sites
JB47394 30 Posted August 10, 2017 When I'm going to incapacitate a player in a vehicle, I player playActionNow "unconscious" and I also do a moveOut on them. Then I look for an empty seat in the vehicle to move them back into, excluding the driver's seat. The net result is that if a driver/pilot is incapacitated in a full vehicle, he gets kicked out. Share this post Link to post Share on other sites