Jump to content
Sign in to follow this  
Crazed Killa

M2 East

Recommended Posts

The M2 East gunners are americans if your an american and shoot them it will count as a friendly kill but they will shoot u (not sure if fixed in 1.30)

Share this post


Link to post
Share on other sites

yeah i saw that too. Wanted to put them in as antiaircraft against a helo assault. Anyways, a long solution to that problem is make an empty M2 and then make a soviet soldier and have a getin waypoint for him on the M2. This is tricky though because you have to have the waypoint menu up top highlighted then double click on the M2 when it's name pops up. Otherwise soldier sits around like dummy

Share this post


Link to post
Share on other sites

Make empty M2 and make east soldier named uGun

in INIT field of M2 write

uGun moveInGunner this

if it not worked try

uGun moveInDriver this

Share this post


Link to post
Share on other sites

while on this subject, is there a way to turn that stupid light off on the gun. I was thinking it might be something like the inflame command but wasnt sure. Perhaps I need to tell the soldier to perform action ["Lightoff", "M2"] ??

Share this post


Link to post
Share on other sites

if you want to get a Russian to move in the M2 go ahead and set up an empty M2 east and name it something like gun_1 then create a soldier and in his init field type this moveingunner gun_1, I usually do it this way since when you also set the soldiers to combatmode"red", and behaviour"combat", he seems to engage units farther out than a regular gunner. hopefully sometime in the future BIS will take out the M2 east and replace it with a DsHK, or a KPV, which are the Russian equivilant's to NATOs .50 cal.

-Door_a_jar

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×