WurschtBanane 11 Posted March 22, 2017 I want to create a task that is not bugged on a dedicated multiplayer server. Is it enough to place a trigger make it blufor present and put isServer && this in the condition bar, then synching that trigger to task modules? Or do i HAVE to use scripts to create tasks? Share this post Link to post Share on other sites
WurschtBanane 11 Posted March 23, 2017 I now bought a dedicated server to test it. Result; Yes, just making the trigger run on the server only seems to make the task run on the server only too. No Bullsh functions/scripting needed. Problem solved. Share this post Link to post Share on other sites