Kuzuri 11 Posted March 20, 2017 I've run into a strange problem with a pair of custom night vision goggles: the Shadow LODs are there, properly closed and triangulated with zero degenerations. Shadows show up fine in 3rd person but if I change to first person view, the shadow of the NVG disappears. I do have a shadowvolume-view pilot set, as well as a view - pilot LOD. Its occurring with two separate pair of unrelated nvgs. Everything else I've modelled so far: backpacks, vest etc work fine in first person. Thoughts? Share this post Link to post Share on other sites
Kuzuri 11 Posted March 21, 2017 Okay, what I've discovered so far is this is a vanilla issue. All vanilla NVGs are missing their shadows in first person... Share this post Link to post Share on other sites
Delta Hawk 1829 Posted March 21, 2017 It should be because the NVG proxy is not included in the view pilot LOD since it would cause clipping issues when in 1st person. Since no proxy is there the model isn't referenced, including the shadow lod of that model, in this case, the NVG's shadow LOD. Share this post Link to post Share on other sites
Kuzuri 11 Posted March 23, 2017 And Bohemia hasn't found a workaround? I'lI just leave it as is then till they figure it out. Thanks. Share this post Link to post Share on other sites