Jump to content
Sign in to follow this  
Chronicles

Replacement instead of addon

Recommended Posts

Hello

Is it possible in OFP to replace a default weapon or a default entire soldier ?

To explain what i mean i will give an example , because my english is not good enough to say it easily

Let's say that i found a very good addon for my taste, by example a west sniper guy with a really good looking M21 with great textures for both the soldier and the weapon.

In the editor, i have already by default the west sniper with a M21 , but i find the sniper guy in the addon is far superior in quality .

If i put the guy in the addon folder like any addons , there will be 2 snipers guys in the editor, so i will have to edit again every kind of mission i had involving a west sniper and manually put the addon guy in the place of the BIS default guy, and if i want him in BIS campaign, i will have to do this to the depbo-ised files.

So is it possible to replace the default BIS sniper by this addon (and by the way to have the addon guy appearing in every mission we can find a west sniper in) like in a lot of other videogame with modding capacity where you can replace a weapon model by another model ?

If yes, someone can take the time give a detailled help on what exactly to change in the config.cpp file of the addon , or what file to rename ?

Share this post


Link to post
Share on other sites

yes Chronicles is possible BUT you have to edit the main config.cpp of the game for do that wink.gif

for example in my version I replace the M1A1 model with one of the Ash Realism Pack... (along with 256 other changes)

So in the main campaign or in the missions you can have the weapons/models from others addons.

I also change the RPG of the game with the RPG-7 and now in the campaing I can see the soldiers using that and that is SO nice hehe

Here you have the code example for do that...

check "vik change 0160" I replace the original model with the one inside the addon... you can see other changes also...

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

class M1Abrams : Tank

{

scope=2;

crew="SoldierWCrew";

// Vik 0157:  Icon Change

// picture="iabrams";

                  picture="\Ash RealismPack\MBT\iM1A1.paa";

side=1;

displayName="$STR_DN_M1A1";

nameSound="Abrams";

accuracy=0.400000;

armor=900;

cost=4000000;

// Vik 0158: Change of  AI

// maxSpeed=72;

           maxSpeed=65;

// Vik 0159: Sound Change

soundEngine[]={"\VIKPACK\BIN\Sounds\Turbine.wav",0.337828,0.8};

soundEnviron[]={"\VIKPACK\BIN\Sounds\tredlop.wav",0.416228,1};

// Vik 0160 : Model Change

// model="M1_abrams";

                  model="\Ash RealismPack\M1A1.p3d"

// Vik 0161: Weapon change

weapons[]={"Gun120","M2MaDuce"};

magazines[]={"Heat120","Shell120","M2MaDuce"};

gunnerAction="ManActM1A1Gunner";<span id='postcolor'>

If you need the decoded config.cpp for the game 1.85 for do the changes u want just contact me via private so i can send it.

Hope this helps.

      Cya!

                Vikingo

ps: you can write me in spanish if that is your main language

Share this post


Link to post
Share on other sites

I have a question: if you modify units on your PC, and then play multiplayer, will it cause problems?

Will you be playing with the modified unit on your PC, but others will see it as the standard unit? Or will it just cause a crash?

Share this post


Link to post
Share on other sites

Hundred of thanks Vikingo

I will now try some interesting things with that.

I kept crashing with some of my tries i made , but it was certainly because i was modifying an addon config.cpp

Now i will work with the original BIS config.cpp (i have it with the Satchel replacement sound i use for the 1.46 version and i have the original decoded one too)

As i have not enough time to play online anymore, the modified config is not a problem for me, but it can be for online players.

Thanks Vikingo, you helped a clueless and desesperate french guy biggrin.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Thanks Vikingo, you helped a clueless and desesperate french guy <span id='postcolor'>

very welcome Chronicles! happy to know you will can edit the config with these tips. The same here: SP is the thing I use, due the bad connection I never use MP oh well...

Happy editing and any other thing just contact me smile.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Nov. 06 2002,01:45)</td></tr><tr><td id="QUOTE">So, would it actually run?<span id='postcolor'>

doesn't it have to be running to say that you have a modified config?

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Nov. 05 2002,16:29)</td></tr><tr><td id="QUOTE">it will say you have a modified config<span id='postcolor'>

or it will be easier if you make your own MOD directory, and add your modified units to the dta folder in the .pbos that are in there. run this by making a shortcut with -mod=yourmodname parameter after the target.

(sorry If i am confisiong...it will take a LOT more lines to explain in detail) biggrin.gif

Share this post


Link to post
Share on other sites

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cheeky monkey @ Nov. 10 2002,15:51)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Nov. 06 2002,01:45)</td></tr><tr><td id="QUOTE">So, would it actually run?<span id='postcolor'>

doesn't it have to be running to say that you have a modified config?<span id='postcolor'>

I mean would it CTD after displaying the message wiseguy! wow.gif Or would it just display the message then run as normal...

Share this post


Link to post
Share on other sites

i hosted a game once and eviscerator came flying next to my oh58 and i edited the skins of the AH64 to a israeli skin and in the mp it had the skins etc on it without showing a error or something

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×