ShiftyFR 14 Posted March 11, 2017 Hi guys, I have a problem with the task module. I put 2 triggers, one to succeeded the task, and another one to create a new task. It's working great in solo, but on dedicated server it's not working. Here is what I have in the first trigger Condition: insertionCondition; On activation: hint "Blablabla"; officer removeaction 0; createTask1Condition=true; And in the second one Condition : createTask1Condition; The first one is called by an addaction on the officer. I'm searching why it is not working on dedicated server, because in solo from the editor it's working fine ! Share this post Link to post Share on other sites
mrsandbox 36 Posted March 12, 2017 Modules for Dedicated Server are problematic. Better script your Tasks with the functions BIS provides if your are on dedicated server. Overall many stuff which works in SP doesnt work in MP. Even less on dedicated servers. Share this post Link to post Share on other sites
ShiftyFR 14 Posted March 12, 2017 1 hour ago, mrsandbox said: Modules for Dedicated Server are problematic. Better script your Tasks with the functions BIS provides if your are on dedicated server. Overall many stuff which works in SP doesnt work in MP. Even less on dedicated servers. Thank you for your answer, where can I find the script to create my task ? Share this post Link to post Share on other sites
mrsandbox 36 Posted March 12, 2017 https://community.bistudio.com/wiki/BIS_fnc_taskCreate This would be command for task creation. Dont forget that scripting on dedicated servers is very different to SP or client side multiplayer. (not to say complicated) If you want a 100% working Task System use FHQ Tasktracker. It works for dedicated servers but is not fully updated to the task system BIS offers. 1 Share this post Link to post Share on other sites