Devastator_cm 434 Posted March 11, 2017 Hi Guys, I am trying to make a small mod based on sqf files. I understood that I need to use config.cpp with class CfgFunctions to call the first script. My problem is the first script which initializes everything need to be executed on each machine at mission start including server but later on also if someone joins with JIP it should be executed for him on his machine too. How can I achieve this ? Thanks in advance Share this post Link to post Share on other sites
hoverguy 177 Posted March 13, 2017 Hello, You can make use of initPlayerLocal.sqf for client (regular & JIP) and initServer.sqf for server in mission root (https://community.bistudio.com/wiki/Event_Scripts) Inside these files you can run scripts from your mod. If you want to go full mod, you gotta use CfgMissions (https://community.bistudio.com/wiki/CfgMissions) & use the same initialization files stated above. Share this post Link to post Share on other sites
MrDj200 0 Posted December 14, 2017 Hello, I'm in a similar situation rn. What do you mean with "use CfgMissions"? Does that mean I need to put my missions in the addon to get a script running? No way to run something in a mission not from me? Any help appreciated! -Dj Share this post Link to post Share on other sites