Crimson Mage 2 Posted March 1, 2017 Hi, I am trying to make a shoot house for my group and a method of practicing on targets. I would prefer it if I can have pop up targets stay down when shot till they are reset. But I have no idea how to do that. My alternative would be to place down VR entities and have them respawn where they died after a addaction or 30 seconds. Any help would be much appreciated. :) Share this post Link to post Share on other sites
serena 151 Posted March 1, 2017 Try define variable: nopop = true Then, to popup target manually: _target animate["terc", 0] To get all mission targets: AllMissionObjects "TargetBase" Share this post Link to post Share on other sites
RoryRothon 8 Posted March 1, 2017 A a cqb training project, one would assume you have more than 1 shoot house? So i would do the following: 1) Place your targets inside your first shoot house and name them: House1_Target1, House1_Target2, House1_Target3, House1_Target4 etc.... 2) outside the house, place an infostand and use addaction within init: this addAction ["Reset Targets", "popup.sqf"] 3) popup.sqf: house1_target1 animate["terc", 0] house1_target2 animate["terc", 0] house1_target3 animate["terc", 0] house1_target4 animate["terc", 0] house1_target5 animate["terc", 0] // Continue to equal the amount of targets hint "Shoot House 1 Targets reset"; It's easy to sort once you've done it once :) Serena was correct in their post, i just thought i'd elaborate a little. ( You can name popup.sqf to house1_reset or similar, just be sure to update the addAction to show this change ) Regards Share this post Link to post Share on other sites
igneous01 19 Posted March 1, 2017 On 3/1/2017 at 7:08 AM, serena said: To get all mission targets: AllMissionObjects "TargetBase" Careful with this if you are using any railings for moving targets - they are also part of the "TargetBase" family. Interestingly enough, the swivel targets do not use "TargetBase" as a parent, so you need to get those through one of the parents. Share this post Link to post Share on other sites
killzone_kid 1333 Posted March 1, 2017 You can set "nopop" on individual targets now as well as "popDelay" Share this post Link to post Share on other sites
RoryRothon 8 Posted March 1, 2017 Interesting, i honestly never knew about "popDelay" lol That's going in my scrap book :) Share this post Link to post Share on other sites
killzone_kid 1333 Posted March 1, 2017 On 3/1/2017 at 10:51 PM, RoryRothon said: Interesting, i honestly never knew about "popDelay" lol That's going in my scrap book :) Quote Tweaked: The "popup" and "popdelay" variables can now be set directly on each pop-up target individually and will override global settings All you need is to follow Chanege Log Share this post Link to post Share on other sites
RoryRothon 8 Posted March 2, 2017 On 3/1/2017 at 11:58 PM, killzone_kid said: All you need is to follow Chanege Log Cool, thanks for the info. Share this post Link to post Share on other sites
igneous01 19 Posted March 2, 2017 On 3/1/2017 at 11:58 PM, killzone_kid said: All you need is to follow Chanege Log Which changelog was this from? Share this post Link to post Share on other sites
killzone_kid 1333 Posted March 3, 2017 On 3/2/2017 at 10:15 PM, igneous01 said: Which changelog was this from? Have you tried clicking on the link? Share this post Link to post Share on other sites