Jump to content
Caranfin

[CO04-18] Slow is Smooth

Recommended Posts

mSKWIDpl.png

 

Mission Description:

An AAF SOF team cleans up remnants of FIA fighters fleeing from a lost battle. A short COOP CQB mission with an attention to replayability: the Area of Operations changes from one playthrough to the next, ensuring you always have to stay on your toes regardless of how many times you have played the mission before.

 

Features

  • Intelligent randomization of the play area: possible entrances, pathways, and enemy locations are thoroughly mixed up every time you start
  • Enemy amount scaling: the number of enemies scales based on player amount, allowing for a wide range of possible player amounts with little change in difficulty
  • Join in Progress without respawns
  • Headless Client support
  • Briefing Setup system: skip any uninteresting trekking by controlling your teams' starting locations in the briefing screen
  • Mod support with no dependencies: supported mods are automatically detected, with configuration and loadouts applied whenever appropriate. The mission stays entirely dependency-free
    • ACE 3: includes configuration and additional gear if you are running applicable ACE Modules, as well as disabling BI Revive if ACE Medical is on
    • Task Force Arrowhead Radio
      • includes automatic radio setup, with squad-specific primary channels and an alternate channel for leaders
      • extended events system that makes the AI hear you when you are speaking

 

Downloads

Github

Steam Workshop

 

Bug reports

It's been a long time since I did anything with Arma, so I can't be entirely sure this works perfectly. Please report any bugs here, on Github, or in Steam Workshop.

 

Updates

v1.3.9

  • Tweaked ACE settings
  • Replaced hand grenades with flashbangs if ACE Grenades is in use
  • Fixed some more walls being wrongly converted in multiplayer

v1.3.6

v1.3.3

  • Fixed error in extra TFAR AI hearing logic

 

v1.3.2

  • Added ending logic for when an annoying AI gets left hiding somewhere
  • Added gear for some ACE options that would be on only if server forces them (Advanced medical, hearing damage)
  • Fixed issue with Headless Client taking over and overwriting some AI behaviour
  • Fixed logic that allowed a part of a building to become inaccessible

v1.1

  • Added atmospheric combat sound effects

 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×