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Buldozer: Cannot load texture "data\layers\s_000_000_Ico.paa"

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Hi, 

i try to create a sourface but every time I open the bulldozer comes this error message.
prop3.PNG
map info:

prop1.PNG

prop2.PNG

and the layers.cfg

class Layers
{
  class avs_capona_kies
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_kies.rvmat";
  };
  class avs_capona_erde
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_erde.rvmat";
  };
  class avs_capona_grass_trocken
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_grass_trocken.rvmat";
  };
  class avs_capona_grass_viel
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_grass_viel.rvmat";
  };
  class avs_capona_grass_wenig
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_grass_wenig.rvmat";
  };
  class avs_capona_salzsee
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_salzsee.rvmat";
  };
  class avs_capona_sand
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_sand.rvmat";
  };
  class avs_capona_seegrund
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_seegrund.rvmat";
  };
  class avs_capona_stein
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_stein.rvmat";
  };
  class avs_capona_stein_dunkel
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_stein_dunkel.rvmat";
  };
  class avs_capona_wald1
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_wald1.rvmat";
  };
  class avs_capona_wueste
  {
    texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);
    material = "avs\avs_capona\data\avs_capona_wueste.rvmat";
  };
};

class Legend
{
  picture="avs\avs_capona\source\mapLegend.png";
  class Colors
  {
		avs_capona_kies[]={{255,137,255}}; // Tiled texture - must be first in the list!
		avs_capona_erde[]={{255,137,255}};
		avs_capona_grass_trocken[]={{128,128,0}};
		avs_capona_grass_viel[]={{128,128,0}};
		avs_capona_grass_wenig[]={{0,128,0}};
		avs_capona_salzsee[]={{0,128,0}};
		avs_capona_sand[]={{128,212,128}};
		avs_capona_seegrund[]={{255,212,0}};
		avs_capona_stein[]={{212,128,64}};
		avs_capona_stein_dunkel[]={{212,128,64}};
		avs_capona_wald1[]={{212,128,64}};
		avs_capona_wueste[]={{212,128,64}};
  };
};

 

I have tried the atlas projekt and that worked.
thanks for the help
ask if you need more information

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So just looking at your parameters I would say to increase your texture layer size which is currently 40x40. It is supposed around to be 4x the size of your grid cells. 

Out of curiosity why are you using 512x40 to get 20480? You would have a more detailed ground meah by using a higher resolution hieghtmap like 2048x10 or 4096x5. 

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I tryed a lot combination but allways getting the error :(

prop5.PNG
now i tried this and it did not work aswell

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scratch all this!! I see the error...export at 6 material per cell (arma 2)

 

when you use 4 per cell the engine is trying to read this line

 texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);

which would normally be an mco texture if you were using a1 or before...BIS abandoned this tech in a2 and a3 for more ground textures and opted to use a total island MCO texture defined in the main config...sorry I didn't notice that earlier.

 

for arma 3 you only want to select either 6 material per cell...or if you are using a satellite normal select 5 per cell + the normal map(future)

 

check this site out for up to date info:

http://pmc.editing.wiki/doku.php

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