Cerebus06 3 Posted February 12, 2017 I've been fighting this for the last couple of hours - I've combed through the forums here and at ArmaHolic with no success. I'm trying to remove the Night Vision Goggles from all members of the Players group (a 5 man team of SF soldiers). This is such a simple thing that I'm stumped why it's become so problematic. Initially, I added the following - which is the standard method - to each soldier's INIT field: this unassignItem "NVGoggles"; this removeItem "NVGoggles"; and this didn't work. Rather surprised, I tried another take on it: this unassignItem "NVGoggles"; removeItem "NVGoggles"; and this didn't work either. So I decided (since I have several changes I want to make to the loadout of each soldier) to create an SQF file and try that. I created a LOADOUT.SQF file, and entered the following into it: // Set Variables _soldier = _this select 0; // Remove Headgear and NVGs removeHeadgear _soldier; _soldier unassignItem "NVGoggles"; _soldier removeItem "NVGoggles"; // Add Booniehat and Magazines _soldier addHeadgear "H_Booniehat_tna_F"; (vestContainer _soldier) addMagazineCargoGlobal ["30Rnd_65x39_caseless_mag",2]; putting this into the INIT field of each soldier. This STILL didn't work. The Booniehats and the added rifle magazines are added, but the NVG's are still there. At this point, I don't know what's going on. I gave some thought to the possibility that my addons could be causing the problem, so I reloaded the game with no addons, and am still getting the same results. It's things like this that make me wish that it was possible to simply edit the loadout of individual soldiers within the Editor itself. Am I doing something wrong? Have I encountered some kind of weird bug? Share this post Link to post Share on other sites
ProfTournesol 956 Posted February 12, 2017 Are you sure if the classname of the goggles ? IIRC there are several types according to the side. 1 Share this post Link to post Share on other sites
Cerebus06 3 Posted February 12, 2017 Oooh man. *facepalm* I never even thought of that. I became so convinced it was a scripting problem or something similar I never considered the possibility that I was making a call to the wrong NVG classname. So, naturally, when I changed my SQF to _soldier unassignItem "NVGoggles_tna_F"; _soldier removeItem "NVGoggles_tna_F"; it worked perfectly. Thanks for that suggestion ProfTournesol. Definitely a lesson learned there. 2 Share this post Link to post Share on other sites
killzone_kid 1332 Posted February 12, 2017 No need to remember, hmd command returns current NVG gear https://community.bistudio.com/wiki/hmd Share this post Link to post Share on other sites
phronk 898 Posted February 13, 2017 You can optimize the unassigning and removal of an assigned item by using the unlinkItem command. For example: _soldier unlinkItem "NVGoggles_tna_F"; Will unassign and remove the item. linkItem will add/assign the item. Share this post Link to post Share on other sites
Cerebus06 3 Posted February 13, 2017 Thanks to you both for the info there. I wasn't aware of the HMD command, and "unLinkItem" makes things a lot easier. Thanks! Share this post Link to post Share on other sites