AveryTheKitty 2626 Posted February 12, 2017 Hello. I'm trying to make the grenades play a pin pulling sound when you throw them. This is what I have: Spoiler Weapon:: class Throw: GrenadeLauncher { class ThrowMuzzle; class HandGrenadeMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class MiniGrenadeMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellYellowMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellRedMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellGreenMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellPurpleMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellBlueMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; class SmokeShellOrangeMuzzle: ThrowMuzzle { sounds[] = {StandardSound}; class BaseSoundModeType; class StandardSound: BaseSoundModeType { soundSetShot[] = {Throw_Shot_SoundSet}; }; }; }; Sound set: class Throw_Shot_SoundSet: Rifle_Shot_Base_SoundSet { soundShaders[] = {Throw_pullPin_SoundShader}; }; Sound shader: class Throw_pullPin_SoundShader { samples[] = { {"\Sounds_F\weapons\Grenades\Grenade_PullPin",1} }; range = 5; volume = 1; }; But for some reason it doesn't seem to be playing. Can anyone spot something wrong here or help me out? Share this post Link to post Share on other sites