GFX707 0 Posted April 30, 2002 I have almost finished making these 5 bunkers, from right to left....picture quality aint that great basic pillbox, raised blockhouse (for beach defense), type 22 pillbox, gun embrasure (for AT guns, the m101a1 fits nicely), anti-invasion log spike, and a basic blockhouse for flat terrain now the collision detection on the raised blockhouse is a little weird, you can run up the stairs and stand in it but it slows you down a little. Also the AI doesn't want to get into it, but they never go upstairs in houses either so that is to be expected I guess. All I need now is some feedback, opinions etc. The textures on the buildings are not that sharp because I thought that if you are making a beach map you would have a lot of units plus these, so it would be easier on your system anyway, you can get it here http://members.iomartdsl.com/~s.mcculloch/bunkerpack1.zip please report bugs and give any suggestions you might feel like giving Share this post Link to post Share on other sites
PiNs_Da_Smoka 0 Posted April 30, 2002 They all rock man. Except you know the problem with the Raised Blockhouse. I waonder what the hell could cause that, wierd. O well, good work. Share this post Link to post Share on other sites
Antichrist 0 Posted May 1, 2002 Damn that is pretty nice...... except for the bug in the raised blockhouse, I reckon u should ask BIS for advice! When are u planning to release it? Share this post Link to post Share on other sites
FlipeR 0 Posted May 1, 2002 Ahhh... Isee whats the problem! You must add the RoadWay LOD! Look at this screenshot to see how it should look like (from Fortress1.p3d ODOL model): And the 1st LOD of the same Fortress: I hope it helped you! FlipeR Share this post Link to post Share on other sites
Antichrist 0 Posted May 1, 2002 Well u can actually move inside quite easily if you walk (f key) instead of running Share this post Link to post Share on other sites
GFX707 0 Posted May 1, 2002 fliper, is there any chance you could email me that fortress1 p3d....? I really need to take a look at it for my roadway stuff if you could please send it to s.mcculloch@iomartdsl.com I would be grateful Share this post Link to post Share on other sites
GFX707 0 Posted May 1, 2002 I have now fixed the collision in the raised blockhouse and you can run about freely in it I think it is fit for releasing but I will leave it up for a couple more hours so that if anyone finds any bugs they can tell me Share this post Link to post Share on other sites
Antichrist 0 Posted May 1, 2002 How are supposed to put AI in it? Share this post Link to post Share on other sites
GFX707 0 Posted May 1, 2002 I am sure you are used to a little bit of setposing by now 2.8 seems to be the height when it is on flat ground....give or take 0.1 or so, but they will stand in it now at least just made a quick beach map and it works quite nicely along with m101a1s in the gun embrasures Share this post Link to post Share on other sites
FlipeR 0 Posted May 1, 2002 There is no need for setpos! You just add "Paths" LOD to your model Here's a screenshot of the "Paths" LOD in the same building as above (Fortress1.p3d from final OFP): In this LOD you define where the AI should enter the building (selections named "in1", "in2",...) the path he should follow and the points where he should position himself (named pos1, pos2,..)! I'll send you a light version of fortress1.p3d with the first LOD (1.000), RoadWay LOD, Paths LOD ans Geometry LOD so you can see how BiS make their buildings.... Hope it helped again.... FlipeR Share this post Link to post Share on other sites
GFX707 0 Posted May 1, 2002 omg, thanks again fliper, but unfortunately I cant seem to open the attachments on the email you sent me....It says 'Your files are attached and ready to send with this message' and when I click on the little paperclip in OE they are greyed out.... anyway I will make amendments, its a shame I didn't know about this earlier  Share this post Link to post Share on other sites
FlipeR 0 Posted May 2, 2002 Ummm...OK, then get it here! FlipeR Share this post Link to post Share on other sites
GFX707 0 Posted May 2, 2002 Urm, that gives me a 404 error Share this post Link to post Share on other sites
FlipeR 0 Posted May 2, 2002 S**T!!! I sent it to you AGAIN - this time in a ZIP! Lets hope you get it intact... FlipeR Share this post Link to post Share on other sites
GFX707 0 Posted May 3, 2002 'Your files are attached and ready to send with this message' - still greyed out like before what mail client are you using....? maybe you could give me it on IRC or something thanks for making the effort though Share this post Link to post Share on other sites
GFX707 0 Posted May 3, 2002 here is what will be in bunker pack 2 I have fixed the 'paths' in this one btw, just testing it all now Share this post Link to post Share on other sites