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Trigger/Waypoint Activation on Players/Units in Vehicle

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First what I'm trying to make happen:

4 Play Coop Mission.  The 4 players meet an informant, this informant tells them he will take them to their intended location.  He jumps into a truck and then the players jump into the truck and they drive off.

 

Right now I'm doing this through a BLUFOR present trigger when the blufor player approaches the Informant (AI). The AI jumps into the truck and then the trigger action is delayed on timer to give the players a chance to get into the truck.

 

The problem I foresee is that one or two of the players do not get into the truck before the AI drives away. 

 

Any ideas to keep this from happening?  

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Lol very easy the informant is friendly to your playable  units then just have the group leader order them to get in and the trunk will stop. Once all the units are in the trunk will continue to its waypoint.  That has been since OFP days (: avibird

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Lol very easy the informant is friendly to your playable  units then just have the group leader order them to get in and the trunk will stop. Once all the units are in the trunk will continue to its waypoint.  That has been since OFP days (: avibird

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waitUntil {sleep 1; count (allPlayers select {!alive _x || _x in truck}) == count allPlayers};

 

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17 hours ago, AVIBIRD 1 said:

Lol very easy the informant is friendly to your playable  units then just have the group leader order them to get in and the trunk will stop. Once all the units are in the trunk will continue to its waypoint.  That has been since OFP days (: avibird

Even if the informant is not in the group he will stop until they load up if I give my group the order?

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Yes!!! It's been that way since OFP days as long as he is friendly. We used to have a civilian drive us into a base for some of our ops missions (: 

Edited by Mr. Birdman
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