SpacePilotMax 47 Posted January 29, 2017 Currently, camouflage only works in PvP. So here's my idea: assign every ground texture a "type" like grass, sand, arid, etc., and assign uniforms AI detection multipliers. Is this even possible? Share this post Link to post Share on other sites
dnk 13 Posted January 31, 2017 Yes, I would hope they would do that. On the other hand, the current system at least mirrors PVP, in that you can see anyone in any terrain regardless of camo because of how broken concealment past 50m is in this game. 1 Share this post Link to post Share on other sites
JoeyCare 1 Posted February 26, 2017 It's probably possible to script that. Maybe even make a small mod. Anyone with SQF skills care to pitch in? Share this post Link to post Share on other sites
jarrad96 1940 Posted February 27, 2017 Yeah, ASR-AI already has the function, but because it needs to be set up for every possible camo/mod it's very time consuming from a creator standpoint to do. Still possible though. Share this post Link to post Share on other sites
Greenfist 1863 Posted February 27, 2017 The uniforms already have detection multipliers for AI, and the terrain surfaces have different types, but these two have no correlation in the vanilla game. Share this post Link to post Share on other sites