JimiFigs 0 Posted January 25, 2017 So I don't know what I'm doing or not doing but I have this strange thing happening. I'm just starting to learn the editor and am currently fiddling around with support modules and noticed something rather strange, at least to me. So I have placed two Comanche helicopters for helicopter attack support, lets say helo 1 and helo 2. I have helo 1 synced to the support module and helo 2 synced to helo 1. The issue is that when the scenario starts helo 1 does what it should, sits there with the engine off and waits for me to place a support request and then takes off and goes to the coordinates, however helo 2 fires the engines up, takes off and hovers above the base until i call in support at which point it follows helo 1. This happens when using vehicle artillery as well, vehicle one stays put while vehicle two roams around. How do I get them to stay put until I put in a support request? Share this post Link to post Share on other sites
davidoss 552 Posted January 25, 2017 5 hours ago, JimiFigs said: So I have placed two Comanche helicopters for helicopter attack support, lets say helo 1 and helo 2. I have helo 1 synced to the support module and helo 2 synced to helo 1. Both need to be synced to provider module, provider module need to be synced to requester module. Requester module need to be synced to the player. If you want use two heli at one call you need to group them and sync the group leader vehicle to the provider module. like this: But notice that the group member heli will never land when the group returns to the base. Only the leader heli is being forced to land by FSM. You need to trigger external its landing Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 If I do that then they come up as separate support requests, how would I get two units to move as one support request then? Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 Your description is exactly how I have it setup, this is why I am confused as to why helo 2 takes off and just hovers in the area. Share this post Link to post Share on other sites
davidoss 552 Posted January 25, 2017 Works perfect for my example.. Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 Perhaps this is a mod conflicting with the way it should work, going to unload everything and try this in vanilla. I'll let you know the results. Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 Well answers that question, it would appear as though one of the mods I have loaded is causing the issue, thats quite a bummer. Time to go through process of elimination haha Share this post Link to post Share on other sites
davidoss 552 Posted January 25, 2017 I am not sure about. Looks like your multiple helis wants to reach group formation. Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 I tried the same setup with no mods running and it worked as it should, its definitely one of my mods. Going through now to figure out which one. Share this post Link to post Share on other sites
davidoss 552 Posted January 25, 2017 If you think so.. but i would suggest to add one more heli or just move its start positions little bit. You will see that i am right!:-) Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 18 minutes ago, davidoss said: If you think so.. but i would suggest to add one more heli or just move its start positions little bit. You will see that i am right!:-) Well this is rather interesting, so i tested a few cases, you are correct, if i move the second heli away it stays put. However if I move the second helo back next to the first one and then spawn myself away from them they both stay. If I add a third one and spawn close two and three take off and hover in formation. With three helo's and spawning myself away they first and second stay and the third takes off. This is some strange happenings, not sure what to make of this haha Share this post Link to post Share on other sites
davidoss 552 Posted January 25, 2017 Its normal. You need always define the element which causing the problem. Like i said its formation. The heli which are not in formation after start becomes order from group leader to return to formation. This is why they start and hover. You need to set its spawn position according to group formation or prevent formation correction after start. Share this post Link to post Share on other sites
JimiFigs 0 Posted January 25, 2017 Any idea how I could prevent formation correction @davidoss? Share this post Link to post Share on other sites