stormoffires 3 Posted January 21, 2017 So using in editor modules I am able to spawn AI and have them begin fighting over sectors. What i need help with is trying to figure out how to make a switch when sectors change hands. so Alpha is unowned = nothing happening Alpha is blufor controlled = spawn blufor AI Alpha is opfor controlled = spawn opfor AI currently using triggers synced from sector to AI spawn i can tell it to start spawning when blufor takes over but i can not seem to get it to stop when opfor takes over. Share this post Link to post Share on other sites
stormoffires 3 Posted January 22, 2017 best i can tell is i need to use the sector expression field with something like if (_this select 1 isEqualTo west) then NameOfSpawnAIModule Share this post Link to post Share on other sites
Larrow 2801 Posted January 23, 2017 Put an unlock gamelogic between the sector and trigger. Sector > unlock > trigger( blufor present repeatable ) > AIspawn( Blufor ) So the AIspawn will only spawn blufor whilst the sector is owned by Blufor. 1 Share this post Link to post Share on other sites